Khans cube v1.0
(450 Card Cube)
Khans cube v1.0
Cube ID
Art by Mark TedinArt by Mark Tedin
450 Card Cube1 follower
Designed by Kolobolokin
Owned
$200
Buy
$165
Purchase
Mana Pool$218.49

First draft of khans themed cube.

Themes are enemy color pairs and shards.

Abzan: primary mechanic is scavenge, late-game archetype, low power high tougness, incidental lifegain

Mardu: primary mechanic is raid, attacking matters, posterchild for the go-wide aggro deck

Jeskai: primary mechanic is prowess, noncreature matters, typically a midrange deck with card filtering and combat tricks

Temur: primary mechanic is ferocious, 4 power matters, temporary boosts through pump spells and firebreating, etc.

Sultai: primary mechanic is exploit, dies triggers, hand disruption, graveyard recursion

BW - warriors
RW - small flyers
UR - card selection, x can't block, can't be blocked
UG - morph matters
GB - graveyard matters

The plan right now is as follows:
450 card cube
Enemy pairs - 10 cards each
Wedges - 10 cards each
Morphs - 43 dedicated morphs
Fixing - 40 total
Colorless non-fixing - 10
Monocolored cards to flesh out the cube - 50 each

  • More lands please! The floor on playables is high enough that players will tend to have plenty of playables and not enough lands to consistently make their colors work.

  • Sagu mauler might be too big considering the lack of board wipes. Might end up with some amount of sacrifice removal to be sideboarded against hexproof things.

  • Initial thought was that there might not be enough removal for early flying creatures, will collect more data on this. What this might translate to is a higher number of reach creatures for the abzan deck, perhaps some number of plummets.

  • If the intention is meant to be a 3-color slugfest, it's possible that the aggro decks (rw and bw) are overtuned. The fix for this would be to either tweak the 3-cmc removal in the cube or something.

  • Temur may not have enough top end cards. Additionally, enslave was probably too cute. Gonna look to cut it for some other top end more distinctly sultai-leaning.

  • Planning to trim on combat tricks for more lands and sideboardables.

  • White removal is over-tuned in this iteration.

  • Mardu is exceptionally deep in this iteration. We found that there were like 4 drafters in the mardu colors, all of whom ended up with very solid decks. This is a super good thing :)

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