First draft of khans themed cube.
Themes are enemy color pairs and shards.
Abzan: primary mechanic is scavenge, late-game archetype, low power high tougness, incidental lifegain
Mardu: primary mechanic is raid, attacking matters, posterchild for the go-wide aggro deck
Jeskai: primary mechanic is prowess, noncreature matters, typically a midrange deck with card filtering and combat tricks
Temur: primary mechanic is ferocious, 4 power matters, temporary boosts through pump spells and firebreating, etc.
Sultai: primary mechanic is exploit, dies triggers, hand disruption, graveyard recursion
BW - warriors
RW - small flyers
UR - card selection, x can't block, can't be blocked
UG - morph matters
GB - graveyard matters
The plan right now is as follows:
450 card cube
Enemy pairs - 10 cards each
Wedges - 10 cards each
Morphs - 43 dedicated morphs
Fixing - 40 total
Colorless non-fixing - 10
Monocolored cards to flesh out the cube - 50 each
More lands please! The floor on playables is high enough that players will tend to have plenty of playables and not enough lands to consistently make their colors work.
Sagu mauler might be too big considering the lack of board wipes. Might end up with some amount of sacrifice removal to be sideboarded against hexproof things.
Initial thought was that there might not be enough removal for early flying creatures, will collect more data on this. What this might translate to is a higher number of reach creatures for the abzan deck, perhaps some number of plummets.
If the intention is meant to be a 3-color slugfest, it's possible that the aggro decks (rw and bw) are overtuned. The fix for this would be to either tweak the 3-cmc removal in the cube or something.
Temur may not have enough top end cards. Additionally, enslave was probably too cute. Gonna look to cut it for some other top end more distinctly sultai-leaning.
Planning to trim on combat tricks for more lands and sideboardables.
White removal is over-tuned in this iteration.
Mardu is exceptionally deep in this iteration. We found that there were like 4 drafters in the mardu colors, all of whom ended up with very solid decks. This is a super good thing :)