A peasant cube built around cross archetype synergies. Most cards try to be good in multiple decks. Additionally every color pair tries to support more than one deck each signaled by the typical signpost uncommons with many being selected to be good in both colors pairs archetypes. There are a few super-synergies across most if not all colors to bring together most archetypes and allow unexpected color pairings and synergies.
Major multi-color synergiesArtifacts:
Artifact synergies can be found across all colors, majorly in Esper colors with some support in red and some cross synergy between the artifacts archetype and green through the Modern Horizons 2 introduced junk archetype.
Graveyard:
Major synergies across multiple archetypes. Many cards across all colors that provide advantage while in the graveyard. Provides a starting point for multiple color pair archetypes.
Tokens/Go Wide:
Many colors and pairs enable or care about developing a wide board in their own unique ways.
White Blue
I) Fliers - typical Blue-White limited archetype, get on the board with evasive creatures and either outrace your opponent or set them back enough on tempo to finish them.
White Black
I) Reanimator - altered by the Modern Horizons 2 WB archetype the reanimator deck can go big or small. The deck can reanimate bombs as a combo type deck, or go for value repeatedly recurring smaller creatures for value and grind the opponent out.
White Red
I) Modular - The Red White artifacts deck is another aggressive version, leveraging the modular keyword and equipment
White Green
I) Go wide - Similar to the red white version but a little slower but more resilient.
Blue Black
I) Artifacts - another artifact deck similar to the blue white deck taking advantage of value generated and going long.
Blue Red
I) Spellslinger - pretty normal UR archetype, leveraging blue and reds good spells can be fast and really take advantage of tempo
Blue Green
I)Junk - The new UG archetype from MH2, provides a nice direction for UG while working with the artifacts theme in the cube.
Black Red
I) Madness - Aggro deck requiring careful deckbuilding balancing discard outlets and card with madness. Some cross seeding with multiple green madness cards and discard outlets.
Black Green
I) Graveyard decks - Multiple different directions to take the BG deck, all united by tools to fill the graveyard and gain advantage through that.
Red Green
I) Stompy - just play ahead of the curve creatures and beat down on decks trying to get too cute.