Welcome to my Tribal Cube!
This cube combines my favourite playstyles, including reanimator, populate, and tribal goodness.
Every card in the set has the new M15 border so that the cube has a cohesive look, and where possible I’ve ensured there are no watermarks. I want it to feel like a Modern Masters set, with a slightly higher power level.
It’s designed to be drafted out of booster packs, so choose the default draft when drafting!
Below are the main archetypes for each colour combination - but there is definitely room to draft in an unusual ways, so experiment and please save your deck if you do draft it!
Any feedback would be greatly appreciated!
- Populate
Selesnya is all about overwhelming your enemy with an army of tokens. The familiar token creators are here, but don’t overlook the Embalm/Eternalize effects that make great populate targets. This can make for a really fun “Tribal-Tribal” deck where you continually copy your tokenified tribal lords.
- Fliers
You’re rewarded for drafting fliers in this colour combination. This is a very aggressive archetype if drafted correctly. There are a greater number of Birds in this tribe, so keep your eyes peeled for anything that rewards a particular tribe such as Stoneforged Masterwork.
- Mill / Graveyard
Symmetrical mill in this archetype gives you access to your own Embalm/Eternalize creatures, and the Dimir gold cards allow you to rob what your opponents have lost. Winds of Rebuke and Thought Collapse control the early game while piling up corpses to steal. Zombies are a subtheme here - a late game Diregraf Captain suddenly reveals to your opponent that a large number of your creatures were undead and can pull a surprise win.
- Dragon Reanimator
Early game discard effects such as Miasmic Mummy or Faithless Looting allow you to pitch your huge dragons, before reanimating their corpses. Chaining Bladewing the Risen into another dragon, while also reanimating Bladewing’s Thrall is a properly feel good moment.
- Dragon Ramp
Ramp to cast draconic threats. There are some really fun interactions here, such as Lathliss, Dragon Queen and Scourge of Valkas_ triggering off the changelings in green.
- Elves
With a light graveyard subtheme, this archetype simply wants to cast Elves and turn them sideways. A couple of changelings in both colours can go some ways to making the whole deck have the elf subtype, and there are plenty of bonuses for casting these tree-dwellers.
- Tribal Pivot
Ok this is one of my favourites. This is a super flexible archetype that lets you turn in multiple directions mid-draft. It’s an interesting mix of Angel/Human/Zombie cards, that is held together by Eternalize/Embalm and changeling effects, along with the flexibility of Etchings of the Chosen. It can also function as a decent reanimator archetype too. This is so much fun to draft.
- Angel Ramp/Reanimator
This is another archetype that can go two ways; Starnheim Aspirant and Hardened Berserker both ramp to get your angels out faster; or a series of cheap discard effects can pitch the angels to be resurrected later. Similar to the Dragon Reanimator archetype, chaining a Resurrection into a Karmic Guide into Gisela, Blade of Goldnight is way too much fun.
- Wizards
So there are a number of instants and sorceries that create an army of small creatures which can be buffed using Zada, Hedron Grinder or Goblin War Party. Krenko, Mob Boss makes loads of goblins and this can get ridiculous with Helm of the Host or one of blue’s effects such as Arcane Adaptation.
- Secret Tribal
So this is hands down my favourite archetype. On the surface of it, UG looks like an under-supported Warrior tribal - only two uncommons reference Warriors, after all. However, the secret here is to use the many changelings across these two colours to co-opt the tribal lords of the other archetypes, letting you pivot mid draft into Elves, humans, wizards - whatever you fancy copying. The secret is to draft changelings heavily, steal tribal lords such as Imperious Prefect, along with blue’s token copiers / God-Pharaoh’s Gift / Helm of the Host - and then use green’s populate to make copies of them, with Warriors as your back-up. It’s seriously fun to draft, and you really feel like the Amphin who have infiltrated the Multiverse when this deck pops off.