Trying to push storm a bit more. Added Citadel as an enabler, and tendrils as a finisher. Looking to pick up a Beseech the Mirror.
Picked up a One Ring. Replacing Howling Mine as card quality has gotten high enough to be wary of giving your opponents the first card.
A small update for two cards out of Aetherdrift that I felt were better fits for the cube than what they were replacing. The speed demon is pretty much just better than Bloodgift. You lose the ability to target your opponent, but no one really ever did that unless it was the last point for the kill. Legendary is a small downside, but both of these issues are vastly outweighed by the 5th point of toughness, the trample, and the fact that you draw your first card (or maybe two) before your opponent untaps.
Cagebreakers is a favorite card of mine, but it saw no play. Green graveyard decks are almost always black as well, and Cagebreakers just didn't have the stats to hold the board or attack easily in that archetype. Rex is a fantastic stompy threat, a reanimator threat that discards and replaces itself, as well as a combat trick and removal blanker for the decks that want it.
More curve cutting and reducing the number of equipment in the cube.
Lowering mana costs for similar effects or just better cards. Cutting the mono-mana intensive cards for more easily splashable cards.
Swapping expensive cards for cheaper or better versions of the effects. Swapped underperforming enchantment for aristocrats piece player.