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Spooky Cube, First Draft
(411 Card Cube)
Blog Posts (20+)
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WUBR now have all have wraths. Additionally there is some wrath protection for White and some more removal for Green, given that green doesn't have conventional boardwipes.

Six is cut for powerlevel reasons. It is just absuredly strong.

Generous Ent is good, very good in fact, but I do not think green should be the only ones with the landcycling. Also green will have no problem getting a creature into the graveyard.

The other cards give green some removal and also some more card types for delirium.

White gets its final creatures. I also change around some removal, making it more generalist, but slower and more expensive. White is gonna be very aggressive but should allow other gamesplanes to exist.

Adding some more cards for black to experiment with.

Mindwrack Demon is fair graveyard. Just a good body that mills you.

Stitch Together does not have insane targets but is fair recursion and turns into reanimate later.

Embodiment ist a unique build around that is neither to busted nore irrelevant.

Mindwhisker is to slow and only support graveyard decks vaguely
Bloodhall Priest is sadly not good enough
Territorial Kavu supports a deck that doesn't really exist
Mystic Retireval is too niche
Enigma Drake only cares about the graveyard
Grim Lavamancer doesn't support any archetype
Unlucky Witness is a bad human and a bad exile
Surly Badgersaur can be very oppressive once established but also often does not do anything
Torch the Tower is generic removal with not additional benefits
Case is a fun card but also too situational

Added some Red Madness cards. Besides Reckless wurm they fit in multiple archtypes.

Mainboard Changelist+0, -1

Ponder is good but does not put cards in a graveyard. Given the amount of cards in blue cuts are necessary.

Moving some cards to more appropiate color. Removing redudant Silent Departure. Chaning Preordain for the more relevant thought scour.

Removed Cryptbreaker, since there is better discard material. Added some nice Threshold und Delirium cards, in some cases also providing additional human support.

I'm tired. Do not know how much of this will stick. Konrad definitely, the rest not so sure.

Black gets some madness. I am very pleased that Hunter is human. The other are just generally good cards even without madness, which is the premise. Call is raise dead, but potentially free. Recluse is a very good blocker with extremly cheap madness. Scrabler is very cheap. Mongrel is madness and enables madness. Ichor Slick is my favourite magic card. Necrogoyf is very funny. Bone Shards enables madness and sacrifice. Confidant is not good (sadly). Miner does not add anything, doesnt really fit in any archetype nicely. Marauder is human, but I hate intimidate and it is such a bad statline. Haunted Dead is bad at discard, bad at graveyard synergie and also not a human. Go for the throat is to generically good. Case is fun but bad.

Removing some Blue card. None of them are bad, but 52 is to much. Stormcaller is fun, but to situational. Alirios is decent but also boring. Mystic doesn't make humans and also is expensive. Garrison is Universes Beyond and also kinda situational. Tomeseeker only works with Bargain.

Beregond is brutal and quickly kills the table
Bonds of Faith is a fun pacifism with other modes
Distract the Guards is either okay or extremly good
Greymond is the best lord
Increasing Devotion is 5 bodies and also allows for fun things with giving it flashback
Wedding Announcement is a powerful staple and makes humans

Some cards here are cut for powerlevel reasons (Tarmogoyf Nest is too oppressive for example, Lightning Mauler is bad), some are cut because they no longer have an archetype (Combat tricks), some are just to generic (Inscription of Abundance). Generally just removing some cards before fine tuning the monocolored cards.

Simic's identity is causing general misery. This enhances that by making the missery engine more complicated. Slogurk is a fun combo card. Rootcoil is a very powerful value card that is also just a mana dork. Tamiyo is a combo piece and mills. Doppelgang is a warcrime and leads to all sorts of infinite loops, as befits the Torment Nexus. Oko, Agent and Apprentice, while generally powerful, do not fit into the Torment Nexus.

Boros does not struggle in killing people. Even just with the red and white cards. Thus the Boros cards generally give some avenues for interesting deck building. There is a Soldier Subtheme, a Token Subtheme and support for the exile theme. Ezio is also here, sadly he is very interesting and fits into multiple decks.

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