Two-Player Showdown Cube
(270 Card Cube)
Blog Posts (20+)
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-Reworked the multicolor cards to synergize with one another in their color combinations as much as possible, for example Rakdos Guildmage can discard Shambling Remains
-Adjusted some w cards to account for Tidehollow Sculler being an Artifact

-Adjusted numbers of cards with certain keywords like Reach in rg
-Updated removal to be more in line with the draft environment, for example many creatures have counters so Heartless Act is a balanced conditional removal spell

-Added the Paragons from M15 as an easy to understand monocolor payoff in place of some underpowered monocolor payoffs
-To make room for the Paragons, swapped out other cards with more fitting replacements based on their colors' strategies

-Added Returned Reveler as a piece of a potential mill engine in ub
-Changed Uncharted Haven over to the newly printed Night Market for more Cycling

-Replaced some cards in w, u, and g which weren't synergistic enough with the colors' themes, for example g needed a low mana value Go Wide payoff like Woodland Champion

Mainboard Changelist+1, -1

-Removed all transform cards from the cube

-Improved w's aggro capabilities by replacing some 2-drops which didn't play well into that strategy and introducing Sandsower as a lategame stall breaker for wg Go Wide decks

Mainboard Changelist+1, -1

-Replaced the weak Senate Griffin with Jubilant Skybonder to better guide drafters toward a generic wu fliers deck if they can't get w Artifacts or u Blink together

-Replaced the 10 temples with the 5 thriving lands to increase the number of multicolor lands available to each 2-color combination from 2 to 3
-Added monocolor cycling lands as a new land option for monocolor decks

leaflux posted to Two-Player Showdown Cube -
Mainboard Changelist+1, -1

-Replaced Reito Sentinel with Relic Golem as a new payoff for mill

Mainboard Changelist+1, -1

-Removed the weak Tempered in Solitude and added Dragon Mantle as an option for Modified decks

-Replaced cards which seemed like underperformers with more powerful options

-Replaced Eerie Soultender with Undead Gladiator to reduce self-mill and add an impactful Cycling card to black
-Replaced Unburden with Recover for a more synergistic card advantage effect in black

-There were too many mana fixing lands compared to the number of gold multicolor cards, so the 5 Thriving lands have been removed.
-Each color now has an additional 1-mana creature because there were not enough of those available.

Mainboard Changelist+1, -1

-Replaced Unmake with Orzhov Guildmage to remove the last triple hybrid mana cost card from the cube and provide wb with some direct damage

-Replaced Gaea's Gift and Cultivate with lower mana value spells to give g decks more opportunities for early game plays

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