-Added more Convoke cards in ,
, and
-Reduced lifegain in
-Replaced certain cards to reduce the number of token types in the cube
-Reworked the multicolor cards to synergize with one another in their color combinations as much as possible, for example Rakdos Guildmage can discard Shambling Remains
-Adjusted some cards to account for Tidehollow Sculler being an Artifact
-Adjusted number of times some keywords and types of removal appear in the cube
-Reworked to make it more focused on its Go Wide strategy and to have a higher mana curve for ramp
-Lowered mana values slightly in to make it more aggressive
-Adjusted numbers of cards with certain keywords like Reach in
-Updated removal to be more in line with the draft environment, for example many creatures have counters so Heartless Act is a balanced conditional removal spell
-Added the Paragons from M15 as an easy to understand monocolor payoff in place of some underpowered monocolor payoffs
-To make room for the Paragons, swapped out other cards with more fitting replacements based on their colors' strategies
-Added Returned Reveler as a piece of a potential mill engine in
-Changed Uncharted Haven over to the newly printed Night Market for more Cycling
-Replaced some cards in ,
, and
which weren't synergistic enough with the colors' themes, for example
needed a low mana value Go Wide payoff like Woodland Champion
-Removed all transform cards from the cube
-Strengthened some multicolor signpost cards to make sure drafters stay on the right track
-Removed all Vehicles and Battles from the cube
-Improved 's aggro capabilities by replacing some 2-drops which didn't play well into that strategy and introducing Sandsower as a lategame stall breaker for
Go Wide decks
-Replaced the weak Senate Griffin with Jubilant Skybonder to better guide drafters toward a generic fliers deck if they can't get
Artifacts or
Blink together
-Replaced the 10 temples with the 5 thriving lands to increase the number of multicolor lands available to each 2-color combination from 2 to 3
-Added monocolor cycling lands as a new land option for monocolor decks
-Replaced Reito Sentinel with Relic Golem as a new payoff for mill
-Removed the weak Tempered in Solitude and added Dragon Mantle as an option for Modified decks
-Replaced cards which seemed like underperformers with more powerful options
-Replaced Eerie Soultender with Undead Gladiator to reduce self-mill and add an impactful Cycling card to black
-Replaced Unburden with Recover for a more synergistic card advantage effect in black
-There were too many mana fixing lands compared to the number of gold multicolor cards, so the 5 Thriving lands have been removed.
-Each color now has an additional 1-mana creature because there were not enough of those available.
-Replaced Unmake with Orzhov Guildmage to remove the last triple hybrid mana cost card from the cube and provide with some direct damage
-Replaced Gaea's Gift and Cultivate with lower mana value spells to give decks more opportunities for early game plays