Some big changes for the cube!
Grim Flayer has been updated to a version that has correct oracle text.
The other changes are some last minute swaps.
For being annoying and repetitive
This update is a mix of Foundations cards I'm testing out and general cube tweaks based on results and feedback from 2024's cube tournaments.
The CutsListed in order of how excited about them I am:
That's all for now!
I analyzed decks from CubeCon and put together a writeup of this analysis. Unfortunately, it is too long to post to this blog, so you can read it here.
Lots of exciting new delirium tech in this set. Manifest dread is also very interesting as a way to get "tokens" into this cube.
Also, still trying to rework the flicker deck to be a more balanced value engine, based on feedback from the playgroup.
Capitol Cube Championship and Steel City Cube provided some solid data for further adjustments to the cube.
Most notably, Pre-War Formalwear was flagged by several players across both events as being too powerful and leading to unfun play patterns (no one wants to be facing down an Inspiring Overseer that's a 4/3 with vigilance). It only appeared in decks that achieved 2-1 or better across both events, including the 1st place deck in Top 8 at Capitol Cube Championship. For its crimes, Pre-War Formalwear is banned from the Penrose Cube after a short three month run.
A second copy of Scrabbling Claws is coming in to replace Soul-Guide Lantern. Completely hosing certain decks leads to bad feelings. Scrabbling Claws fills a similar function but in a more fair manner. With it goes Trinket Mage, a founding card of the cube. There aren't the kind of value 1 and 2 drop artifacts that make him really shine, and Ghostly Pilferer is a more interesting value engine that also fits into the Madness deck.
All of the other changes are aiming to make the Madness deck actually good. It is consistently one of the worst performing decks in the cube. (Although ironically, it got what I am pretty sure is its first 3-0 at Steel City, with a GB deck running double Arrogant Wurm, double Basking Rootwalla, and Tortured Existence.) My hope is that recentering it firmly in red-black will give it more cohesion and make it more successful as a value engine deck. The green Rootwallas are staying in for now because 0 cmc madness costs are hard to come by and I just love those little guys so much. (Also, in the same vein, sad to say goodbye to Aquamoeba, another founding card of the cube, but very curious to see how "Trade Routes at home" works out.)
Also, I would be remiss if I let this update pass without noting that Hogaak has achieved his first 3-0 in this cube that I am aware of. Rachel F., who went on to trophy the Penrose Cube for a second time in the same day to become the inaugural Capitol Cube Champion, piloted a very nice GB Hogaak deck to a 3-0 in the morning round at CCC. I still do not feel he is too strong for this cube, but perhaps I will look back on this day as the moment his fate was sealed.
There are just two weeks left before lists have to be locked for CubeCon 2024, so there is a pretty good chance this is the last update to the list before then.
Not 100% certain about a lot of these cuts, but really want to get some playtest data on the Bloomburrow cards at Capitol Cube Championship. In particular, I think there's a reasonable chance these cards come back in:
Landscapes - these play so much more cleanly than the Capenna cycle, don't have incidental life gain, and aren't dead late game draws. Easy swap.
Ritual of the Machine - Love this card, but there are just not enough valid targets in this cube for it to play very well. Need to build another cube where it can shine.
Golgari Thug - dredge doesn't need the help. Molten Gatekeeper slots in so well to several different decks.
Pitiless Carnage - I don't know why I ever thought this card might be good in this cube. Without tokens, this thing goes from deeply mediocre to absolutely terrible.
More swaps to come as I get the cards.