bunch of sweeping changes. why not. added lots of cards I've been meaning to from Jumpstart, INR downshifts, etc.
not trying to support a discard "theme" but I think Scrounging Skyray and Marauding Mako might just be good enough anyway.
RIP Ashiok you were probably too good and never really fun
first wave of BLB / ACR adds, plus a change I made a long time ago and apparently missed (Bite Down -> Bushwhack)
Chrysalis good
MH3 update part 3. added MDFC lands and a couple synergy guys.
more MH3 updates. Added all 10 landscape "fetches," cutting a couple power outliers and a lot of random clunkers.
replaced Fearless Fledgling with Glyph Elemental, leaning even more into prowess/heroic/not playing 2 mana 1/1s.
replaced Cult Conscript with Forsaken Miner because it seems more fun and interesting
Obstinate for persist combos
Nyxborn Unicorn is mildly more interesting than Sunhome at the cost of first strike
Indebted Spirit nearly strictly better than Doomed Traveler
hoping the bestow creatures work nicely with prowess (Seeker of the Way, Elusive Spellfist), Kutzil, and creatures that protect themselves (Adanto, Seasoned Hallowblade)
Highway Robbery seems fun and flexible compared to Cathartic, and especially a better top deck -- plus it works with The Lost and the Damned
City of Brass out so I can sleep at night knowing I don't have a card that only qualifies for my paper rarity based cube through a MTGO technicality. Escape Tunnel seems like a fun replacement as it has the usual fetchland synergies (landfall, graveyard stuff) with a tiny bit of extra utility. If someone uses this on a Kiln Fiend popoff turn I'll be thrilled
Added a bunch of plot cards because I've liked how it plays in OTJ limited, mostly replacing some pretty fungible aggro creatures. Also hoping this helps The Lost and the Damned.
Night Scythe out for selfish purposes -- Sterling Hound in as a pretty filler / glue type creature with relevant text for both artifact and graveyard decks
Hermit Druid out because I realized it has only been "printed" below rare on MTGO -- Erinis in as another graveyard synergy card that works well with the 7 fetchlands and 6 cycling lands in the cube.
added the cycle of discover caves from LCI, mostly replacing other late-game cards that have felt outclassed by similar cards, e.g. Lotleth Giant is not a very exciting finisher since adding the LTR cyclers and other good reanimator targets.
replaced Infernal Grasp with Bitter Triumph for graveyard synergies
replaced bad UR spells payoffs with more interesting / fun cards -- e.g. map token on Spyglass Siren is an artifact, adds counters, and can interact with the graveyard
replaced Untamed Kavu with Cenote Scout since green has few one-drops that aren't dorks and plenty of 2 drops that are just a guy
replaced Hunted Witness with Ruin-Lurker Bat since it attacks better, wears buffs well, and synergizes with aristocrats without feeling like a redundant effect (Doomed Traveler)
replaced Treasure Keeper with Scampering Surveyor which is a bit more proactive / suggests a specific game plan -- 3/3 body on Keeper was too good to actually want to sac so it was just a slow generic 2-for-1
Replaced Curious Obsession with marginally better and more recognizable Curiosity
Replaced Unflinching Courage with marginally better and more recognizable Armadillo Cloak
Replaced Curse of Shallow Graves with marginally better and more recognizable Curse of Disturbance
Replaced dinky WUBRG payoffs with dinky synergistic engines
Replaced some new frames with old frames