Nate's Cube
(272 Card Cube)
Blog Posts (20+)
Page 1 of 1+
Overview

White now has access to more cards that synergize with the other main archetypes in the cube. The goal is to pull drafters into white for reasons other than just aggressive creatures and removal.

Green's 1-mana ramp options have been reduced and replaced with 2-mana variants. The goal is increase the difficulty of ramping out a 3-drop on turn 2 and also to add more synergistic variety to the ramp cards. To accommodate this change, green's creature suite has been re-tooled to reduce the number of 3-drops.

Black has received a power boost and support for a reanimator archetype. The reanimation has been limited to turn 3 in order to minimize non-games.

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Mainboard Changelist+1, -1

Increase delirium counts

Mainboard Changelist+1, -0

Changing the ramp package to reduce the number of 1-mana elves and boosting delirium.

Bringing white into the lands archetype.

The Aetherspark just looks cool.

Mainboard Changelist+1, -0

This is the first change I've made to the cube in a while. Some of the changes came from a desire to add more "synergy" to the cube while other cards were cut for being unnecessarily complex or too generically powerful.

Swaps

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Adds

Cuts

Maybeboard Changelist+1, -0
Maybeboard Changelist+0, -1
Mainboard Changelist+1, -1
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