Explosive Synergy Cube
(384 Card Cube)
Blog Posts (20+)
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Trying to balance the cube with complexity and snowballing gameplay in mind.

White

First card fits both categories


It is often a one-sided wrath that lets you clear blockers and win with little recourse from the opponent. It's at its best in aggressive decks making it a problematic card IMO. It's also one of my wordiest cards in White with no reminder text for Fading which I just realized. I might make an exception for it in the future, but for now it gets the axe. I'll be slotting Restoration Angel back as a fun classic.

Blue

Speaking of no reminder text


Who knows what constitutes a Crime and that just doesn't play well.

Even if I cut Duelist, I am still in the market for evasive 2 mana looters in Blue, but there are none that are perfect. Malcolm is too wordy, so I'll be adding a placeholder.


It has potential in non-White aggressive GY decks as a way to bin Vengevine, Bloodghast and friends, while also being a Zombie. Paying to loot is suboptimal, so will be looking to replace down the line.


I am missing is a clone effect. I literally have zero right now. I like them as a potential catch up mechanic in case your opponent goes off with a reanimation spell or something early. I'll be slotting in Image as a classic and maybe Phyrexian Metamorph gets added too down the line.

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Daze is an iconic card and one I am a fan of. However, there are two strikes against it.
One, it breaks my unwritten rule for free interaction because it costs you a single card. Returning an Island isn't nothing, but it certainly isn't a full card.
Two, it's at its best when you are ahead and will cement your advantage. The Dimir tempo decks in the cube are already the best (cheap threats, hand and stack interaction, solid card draw, ...) and Daze shines brightest in those shells. I might come around on this change, but for now it's out.

I still enjoy free spells though, so in comes Subtlety as a good beater and a piece of interaction that will still be premium in those tempo shells, but can also be used in a combo deck with draw 7s or a blink deck for example.

Red

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Next, we have a decent but super wordy card in Glimpse the Impossible and my last remaining DFC with Fable. I'll be going single-sided for now, but just like with Parallax Wave, I could see changing my mind (and adding Sink into Stupor).

Fable gets replaced by Triumph which should play well with Welders especially with the option of giving haste. Glimpse gets replaced by the equipment which fits in perfectly with all the spell velocity built into the cube.

Green

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I'm a fan of the Guardian, but it's the only instance of Blitz in the cube. I've found a side grade that will play different, but has similarities. The Badger trades the burst damage and combo potential (Guardian + Hogaak + Altar of Dementia) for a steady source of tokens and more mana generation. The card draw from Blitz is replaced by the Adventure mechanic. I'm not married to this slot though, so this could end up as an entirely different card down the line.

I want more 2 mana flyers and Spirit is great because it protects high impact 3 drops (Kiora, Tracker, Soultrader, …).

Priest is hate and synergy in White.

Provisioner and Ivora reward you with tons a trinkets and aren’t restricted by any clause.

Asmo is a hybrid for the discard deck.

Station is offers a combo finish in the right shell or can set you up nicely. Being colorless helps White with Phlage for example which I think is important.

Cheaper interaction and cutting the only instance of incubate.

Trying a little hate bear package in White.

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For some reason, I've mutually excluded Gravecrawler and other fodder cards. Forsaken Miner is a great one though that is cheap to recur and easy to trigger.

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