Future Sight Cube
(384 Card Cube)
Blog Posts (20+)
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Mainboard Changelist+0, -0

CUTS:
Luminarch Aspirant
The Wandering Emperor
Preacher of the Schism
Inti, Seneschal of the Sun
Laelia, the Blade Reforged
Smuggler's Copter
Extremely strong and often snowball-y cards that proved to be a little too much for an environment with a bunch of expensive and slow cards by the nature of its central gimmick.

Banishing Stroke
A little too weak on the front half despite being kinda cute when you can miracle it.

Staff of the Storyteller
Not a lot of token themes in the cube, think this one was a bit of a miss in terms of trying to make Forge better.

Force of Virtue
I don't think this really fits the direction I'd like to take the cube. I like exploring the space of pitch spells a lot when you theoretically have this much advantage, but I'd like to have more small game cards since Future Sights naturally make the game bigger.

Ethereal Forager
Think there were one too many beans payoffs added to the cube and this one felt a little awkward alongside Eddymurk Crab and Tolarian Terror. Could come back in.

Dig Through Time
Treasure Cruise
Expressive Iteration
Three very strong and generic pieces of card advantage. The environment isn't lacking in card advantage and I'd like these to be more selection instead.

Cut Down
Fatal Push
Generic removal pieces I'm replacing with similar counterparts that also hit planeswalkers alongside the white removal to see if I can't try and tamp down a bit on the power level of Vivien Monsters' Advocate.

Primeval Titan
Always a bit of a placeholder in terms of "big green creature" and one I don't really feel is needed anymore between Overlord of the Hauntwoods and Titan of Industry existing in the cube.

Elvish Mystic
Similar to above, except as an early game green ramp card.

Darkblast
This one I think was always a little too cute and hasn't seen much play. People end up with it in their pools and then want to play a more impactful card instead.

Adds:
Bloodchief's Thirst
Bone Shards
Broadside Barrage
Leyline Binding
Cast Out
The aforementioned removal spells I was hoping could help manage some of the walkers power in the cube. Bone Shards also explores the space I was talking about in terms of the card advantage push/pull. Broadside Barrage providing a little selection is also nice. Leyline Binding and Cast Out are also good as catch-alls in addition to having positive aspects with other synergies currently in the cube.

Ertai Resurrected
A flexible card that can answer most troublesome spells/permanents intended as a catch-all that I'm hoping has less of a downside in an environment like this one with so much card advantage already.

Boosted Sloop
Intending this as a replacement for Copter as well as a way to manipulate and change the top of your library.

Sunscour
I think this card is really neat in the environment and I wanna give it another go now that Beans is in the environment.

Ride's End
Seal Away
Would like to bring the removal density up a bit and these do that while synergizing with other cards in the cube. Ride's End with Beans and Seal Away with Errant and Giada

Preordain
Omen of the Sea
Some more card selection, Preordain intended to work with Eddymurk Crab/Tolarian Terror and Omen of the Sea with Into the Pit/Errant and Giada alongside being general good for the reasons you want card selection in the environment.

Wash Away
Card seems so cool in this environment and the buyout clause of Cancel has text. Excited to see how this maybe plays.

Molt Tender
Mana dork that has value late game and a cooler card in the environment than Mystic.

Magmatic Channeler
A card that can manipulate the top of your library without being a messed up aggro card like Laelia or Inti

Into the Pit
Elsha of the Infinite
Radha, Heart of Keld
Three Future Sight effects. Into the Pit is new while Elsha and Radha are back in again. We'll see how they perform. I'm really high on the former while the latter are just fine, but I'd like to give them another chance.

Taking a crack at trying to improve the functionality of Glarb/Up the Beanstalk in the cube as well as clean out a lot of the less exciting cards in the cube.

This is still an intermediate update as I try to adjust and visualize what the package looks like exactly

Maybeboard Changelist+1, -0
Mainboard Changelist+0, -0

Ding dong the witch is dead. Liked the play patterns of Fury, draft patterns were not interesting at all. Yawg will a little too parasitic.

Primaris Eliminator a cool card I've been wanting to experiment with for awhile. Maybe it can give a boost to the BW party deck which has felt a little underdrafted

Small update for Bloomburrow cards

Falco Spara, Pactweaver -> Glarb, Calamity's Augur
Elsha of the Infinite -> Faldorn, Dread Wolf Herald

I think these cards asked a little too much for too little in return. Hoping that Glarb as a new future sight effect and Faldorn as, in a lot of ways a psuedo future sight can do more.

Thalia and the Gitrog Monster -> The Infamous Cruelclaw

I initially put Thalia and the Gitrog Monste in because I thought extra land drops and the attack trigger would be a cool way to filter through cards. Turns out this card just ends up being played because it's a big efficient body that is impossible to beat in combat and I think it's time to put it out to pasture. Hoping the Infamous Cruelclaw can encourage some funny topdeck manipulation games using mill rocks and/or noxious revival.

Duskmantle Seer -> Darkstar Augur

Party Bob doesn't quite seem like where you wanna be. Thinking Bat Bob and his son can do a better job in this slot.

Survivor of the Unseen -> Fortune Teller's Talent

A relic of the "hey this looks like a funny card that plays with the top of your library" card from the beginning stages of developing this cube. Just way too much of an investment to ever seem worth it. Put in another future sight in the slot and see what happens.

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