Dream States
(24 Card Cube)
Blog Posts (12)
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dsbcubes posted to Dream States -

Played some good Dream State games on top of an unbalanced Ancient Times. Very positive experience.

Take aways / swaps :

  • Don't rely to heavily on the Dreams, as when folks destroy them, you have to just go back to normal magic and play the deck you brewed. This is cool actually, and happened a lot.
  • Storm Cauldron slowed down games so it's out. It is nice when it lands with Land's Edge, but that really the only time it really slaps. Swapping in Primal Vigor, as it 'combos' with Seed the Land, Infernal Genesis and Ley Line. Which sounds fun.
  • Font of Mythos is just a crazier card draw than Anvil of Bogardan. Anvil was a proxy, and so if Font (lol)
  • We saw Awakening come up, and I played Mesmeric Orb out of my hand, which was so wild and cool that the Orb should be the mill card in here. Crumbling Sanctuary is fun, but exiles the cards, which creates less options for reanimator decks.

Mainboard Changelist+1, -1

Noetic Scales is great is a very specific brew, but otherwise, and more often than not, it kinda slows things down.

Expedited Inheritance is... bonkers. I wish it wasn't a 'may' but I think I love it.


dsbcubes posted to Dream States -
Maybeboard Changelist+1, -1
Mainboard Changelist+1, -1

If Keldon Twilight starts on the board... then it's like super hard to start building a creature base. Not the challenge I want in a dream.

Ley Line is stupid and weak, but it's kind and fun.
A good dream


Noah Bradley
aibretty -

Good dream. Nice dream.

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Mainboard Changelist+1, -1

Kinda want folks to plays spells actually


dsbcubes posted to Dream States -
Mainboard Changelist+1, -1
Maybeboard Changelist+1, -0

This was a tough call because I love the art on Aether Storm, and I like the tension it sets up in the first few turns. But... once some one pops it, it's gone...and I kinda want the Dreams to stick around.


dsbcubes posted to Dream States -
Maybeboard Changelist+1, -1
Mainboard Changelist+1, -1

At some point,

after drafting and
after players have matched up,
but before each game begins,

2 cards are revealed from the Dream States deck.

The game begins with these cards in play.

These Dream States, typically artifacts or enchantments, are not considered owned by either player.

There is a great debate in the marble columns of discord, upon whether these Dream States should be targetable and otherwise interact-able by the players.

Would it be nice to have a chance to sideboard before knowing the 2 emblem-esk Dream States? Or should we (the players) simply just be surprised?

Should the winner of a game, pick a Dream State and travel with it to their next battle? Perhaps collecting dreams, in preparation for the final battle with death?


Mainboard Changelist+1, -1
dsbcubes posted to Dream States -

Took a while to cut this list down, what with all the super weird old school options. I leaned away from effects that lock down the board or slow down stuff (ie winter orb stuff), in favor of things that will create huge blow-outs (ie Furnace of Rath).

I laid out a bunch of 'test hands', and there are some amazing things that can happen.


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