KiwiCube
(555 Card Cube)
Blog Posts (20+)
Page 1 of 1+
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Mainboard Changelist+1, -1
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Mainboard Changelist+0, -0
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Mainboard Changelist+0, -0
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Mainboard Changelist+0, -1
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Mainboard Changelist+1, -0
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Mainboard Changelist+0, -0
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Mainboard Changelist+0, -0
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Mainboard Changelist+0, -2
Jakub Kasper
33elk -

I don't typically like real fetches outside of powered cubes because I tend to find that they warp draft picks around them. If you have surveil lands, shocks, triomes, and fetches in your non-powered cube suddenly fetchlands just become the only thing you start drafting out of a pack. When the mana is bad, but still consistent enough then you suddenly get a lot more tension "do I draft the fixing or the card that's good in my archetype" where a strong fetchland would make that choice trivial weaker fixing makes it a lot more easy to take the spell over the land.

Just something to think about, especially if you rock a landfall theme or have cards where shuffling matters in some way.

SubmitCancel
Page 1 of 1+