This update focuses on Green and Black. Can you smell what the rock is cooking? My goals are to:
slow down spellbased color fixing to give fewer-colored decks time to thrive
continue limiting the number of top-end threats that generate tokens, in hopes that lower curve decks will be able to reach past them for the final points of damage
Include more artifacts to buff delirium strategies, help artifact decks explore new color pairings
Cut some uninspiring cards, give a few more build arounds to explore
This cube was first built before Kaladesh - the first time green ever received artifact support. It's been a long time since Kaladesh, and now the color finally has enough support where it can actually be INTERESTING support thats up to my power standards. Exited to see how this effects decklists
Patchwork Beastie is a 3/3 for 1 that touches on 2 major themes.
Tough Cookie brings this effect outside of blue for the first time
Bristlebud Farmer is just an efficient beater that survives wildfire and provides reasonable value, while being less obnoxious than the beast
Sentinel might be too strong, but makes artifacts and is just efficient!
Genesis wave interests me, Bounty is obviously strong but I want to see someone channel into a wave
Many Partings is less useful than bushwhack, but I have quite a few fight effects at this point, and Partings makes yum yums for the different artifact decks
Black Devotion is unfortunately, dead. Its possible it could survive in this new, slower environment, but its maybe a bit too linear. I will miss the reminder of that era of magic, but it lives on in enough other areas.
Archdemon of Paliano can produce funny stories, but people hate it. With a larger audience, I'd rather just play something more palatable. Rankle is a small flier who can hopefully get some good work in. I love making symmetrical effects asymmetrical!
I think Nekrataal + Skinrender is unneeded redundancy. Another delve threat helps push graveyard theme + helps the new inclusion of yawgmoths testament
Dread Return vs Unburial Rites - I keep waffling on this, but nice to push reanimator into orzhov even more than it is already
VW has shadow, which makes combat boring. That don't make nobody like bob anymore.
Things to worry about:
I'm removing a few pieces of interaction. Nekrataal + Bushwhack
Gilded Lotus was too slow, Relic allows for the T3-T4 jump to 6 mana, but might jump too high up the pick order chart. Watch out for it
The 3/4 starting body on Sentinel worries me. Hoping that with the reduction of 1 mana dorks, this won't be too much of a powerhouse