Draw Packages!
UW - Draw 2 Go wide
UB - Draw 3 / Draw 2 death matters
UR - Draw 2 / Discard
UG - Draw 2 >4 power
Azorious: gets a few cross synergies with flickering card draw effects and effects like raff drawing off of tokens and spells. Mentor of the meek may end up being extremely powerful as a spell like reinforcements will do double duty and add 3 bodies to the board and draw a card. Reprieve also buys tempo while adding creatures to the board. I will assess how much support this pairing needs after a playtest
Dimir: gets its draw 3 synergy and cross synergizes with reanimator and spells in the graveyard.
Izzet: gets some value in drawing 2 but keeps its main identity with tempo spell slinging. I am adding alliance as a test to see if I want izzet to lean heavier into draw synergies or stay spellslinger.
Simic: Most interesting to me will be how simic adopts these fliers. with cards like hunters talent, trash the town, creature etb draw, and following up with overrun could be an interesting pattern. Testing needed.
Given the addition to the two token makers I'm ideally reducing the effectiveness of weaponize the monsters. No longer is this slot easily tutorable. This may have the opposite effect and be too powerful though.
Sweepers will become even more powerful and sought after with these changes. I'm adding shefet as dimir's and moreso golgari's way to control the midgame
Balance changes
Kor Skyfisher is replaced into blue as it had an overpowered synergy with oketras.