+34 -30 cards.

This update brings a general reduction in the average casting cost to each multicolor section, and the inclusion of some of the most powerful threats and efficient removal spells that have been printed in the last few years.

I think there's a significant number of cards are getting swapped that will really change what gets main-decked, and what actually has a chance to get cast during a game. Anything over 3 mana is much less likely to either make the main deck (competing with powerful 4-drops in main colors) or have the chance to be cast due to the nature of play sequencing. Having more spells at the 2- and 3- mana value range will make sequencing decisions more important.

I'm a big fan of the modal spells (Rip Apart, Prismari Command) and there's some build-arounds in here too (Lurrus of the Dream-Den, Fiend Artisan) plus some good old-fashioned fun (Yusri, Fortune's Flame).

Removing Azorius Signet might be wrong, but already I'm awash with great Azorius cards that I want to play and/or test, and I've even forgotten to acquire a Scheming Fence.