Introduced 1 of each fetch for now although this could go up to 2 of each. The bounce trilands were removed as they are lacklustre and a card from each colour. Kor haven slows the game down and only benefits white based control decks which don't need the help. Brawn is rarely useful since most big green creatures have trample already. Horseshoe crab only synergises with opposition (a card that doens't need more help). Keldon firebombers doesn't have a particular home.

I am also introducing Titania (a personal favourite). She may prove too strong with the fetches but I am hoping she will be a powerful, yet beatable, finisher. Zuran orb and sylvan safekeeper are added to help her but Zuran orb could be used by grindy decks.

Blast from the past fits into any red deck. It also has the benefit of being another mana sync for the palinchron combo deck.

Gilded drake functions similar to abduction but doesn't let the opponent get their creature back. Gilded drake also introduces more utility for the bounce spells in the cube.