Large update! MH2 had a surprisingly large number of excellent peasant cards.
On my mind:
Number of ramp cards as spells (Kodama's Reach) vs. creatures (Llanowar Visionary)
Going overkill on late game cards in green (BOTH Eternal Witness and Timeless Witness, cutting green low-cmc creatures, etc.)?
How necessary are effects like Foundation Breaker / Reclamation Sage in peasant?
Cuttable: Heirloom Blade (Equipment too generic, effect not very useful), Forbidden Friendship (Krenko's Command instead just for the Sling-Gang Lieutenant synergy?), Tuskguard Captain (weakest of the +1/+1 counter payoffs, would rather support something else in this slot - Springbloom Druid? Something chunkier?), Patron of the Valiant (It's...boring? I feel I've pumped counters/proliferate pretty hard in other ways, and it always looks like a bad Serra Angel. Maybe removing this could open the door for some cool niche cards like Stormfront Riders?)