A significantly more large-scale update with the goal of slightly reducing raw power in favor of solidifying guild strategies. I want to make substitutions that make it more rewarding to successfully draft archetypes and see color combinations working together, rather than relying on "good stuff" piles. This also should reward more focused drafters that can navigate signals and identify the synergies within the cube. Will probably get more brave with this over time (including narrower cards that work well with one strategy), but starting small. The main targets here are proliferate and
sacrifice since they need the most help in stamping their identity in the cube.
Additionally, I'm lumping in small updates for Strixhaven, and polishing up some choices to further push aggro into viability, especially in and
color pairs.