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The one where we try to push the GW archetype

Additions
  • Battle For Bertgard - consistent token making with payoff at the end.
  • End-raze Forerunners - Bad hoof as a finisher you can chord for.
  • Conclaive Cavalier - Solid creature that shits tokens.
  • Legions landing - Cheap token maker with late game mana sink.
  • Master of the Wild hunt - Consistent source of tokens with upside.
  • Nest invader - Cheap token maker
  • Twin silk spider - Cheap defensive token maker
  • Omen of the sun - Token maker with upside
Cuts
  • Triplicate Spirits - Bit too expensive and need cheaper token generation
  • Shanna, too many of this effect not enough token makers.
  • Rhys - redundant with Oviya Pashiri
  • Charming Prince - Blink doesn't need as many tools
  • Geist - UW doesn't need this card.
  • Spell breaker - Not an interesting card in GR archetype
  • Brago - UW doesn't need this much support.
  • Gnarlwood Dryad - Too many green creatures this one is boring.