One Last Job: This wasn't quite good enough to be a motivation to go more white for reanimator, so I'm cutting it with the option to swap back in something more compelling later.
Valkyrie's Call: This is a bit situational on its face as a five-mana enchantment that doesn't do anything without creatures, but the fact that it can serve as part of the Anafenza combo while being harder to disrupt pushes it into being worth trying.
Fblthp: Card's stinky.
Kiora: Champion of Wits take two. Champ was always a hair shy of good, and I'm not sure how well the threshold ability stacks up against eternalize, but with +1/+1 as well this is at least worth trying.
Hauntwoods Shrieker: This is a pretty solid beater, but not hitting ETBs is kind of rough as a cheats outlet and the rest of it seems a bit redundant.
Spinner of Souls: Continuing the theme of overcurve green creatures with upside. Controlling when your stuff dies is notoriously difficult, but this does make it easier to justify attacking.
Myr Battlesphere: This has been overmatched for ages as far as high-end ramp/cheats targets go. I liked it for being colorless and so fitting into the "castable and cheatable" slot for every deck, but now that that slot's competitive this old-timer can't hold its own.
Sire of Seven Deaths: They made a colorless Akroma, and thanks to Ward I don't even have to deal with Protection. It's conceivable that not having haste will make this not quite good enough, but it's certainly tempting enough to try.