Strong/Staples:

None.

Interest:

None.

Similar:

Dredger’s Insight (U): We now have a lot of versions of this effect and I think this falls below Malevolent Rumble and Grapple with Past, but is probably firmly in the Say Its Name and Cache Grab tier.

Migrating Ketradon (C): Similar to Cleanup Crew and I think I like it less than Generous Ent as a self-binning threat.

Molt Tender (U): A mill version of Rustvine Cultivator. I want to love it, but I worry that 99% of the time it’ll just be a more finicky Llanowar Elves.

Stampeding Scurryfoot (C): I actually like this a decent amount, but think it may fall slightly short of the similar Mild-Mannered Librarian.

Unique/Synergy:

Autarch Mammoth (U): 8/8 worth of stats for 6-mana is good; I’m not sure we’ve had that before. But the lack of evasion is a worry. At the same time, this is the rare snowballing threat that can also take advantage of Elves after they’ve ramped it out.

Earthrumbler (U): Big, vigilance, and evasion are all good, but I worry that the deck that can fuel this wants high creature counts and wants those creatures to stay in the graveyard versus exile. Still, beefy.

No Interest:

Alacrian Jaguar (C): I think I prefer Auspicious Starrix (which is always a 6/6), but this is also 4/4 worth of vigilance. Still, no ETB or protection makes me wary of 5+ drop.

Beastrider Vanguard (C): Mostly worse than Duskwatch Recruiter.

Bestow Greatness (C): Too expensive and non protection versus Overprotect.

Defend the Rider (U): We now have three or four versions of this type of protection trick. I think I like this the least of them as the 1/1 flash mode is somewhat underwhelming.

Elvish Refueler (U): The black versions of this card that grow once-per-turn aren’t good and I don’t think this solves any of the problems.

Fang-Druid Summoner (U): Too few targets in most cubes even if it does grab a handful of playable adventure creatures (Cheeky House-Mouse, Merfolk Secretkeeper).

Fang Guardian (U): I like Briarhorn more.

Greenbelt Guardian (U): A variant on Sauroform Hybrid. Might end up being a touch too expensive, but its activated ability is useful with cards like Ridgescale Tusker (then again, most big Green threats already have trample).

Hazard of the Dunes (C): I prefer Bannerhide Krushok or Voracious Typhon, and not sure this is a better Giant Spider than Colossodactyl.

Jibrik Omnivore (C): We have plenty of 2-mana 3/2s with upside.

Loxodon Surveyor (C): I’d rather have Call of the Herd.

Ooze Patrol (U): 4-mana version of Moldgraf Millipede, which is probably better, but not playable. Especially since we just got Splinterfright and I’m not sure that’s even playable.

Plow Through (U): Much closer to Lay of the Land than something like Bushwhack or Abundant Growth.

Point the Way (U): You need Speed of 3 or 4 to make the mana spent here worthwhile. And that means you need to be aggressive, which isn’t the deck that wants a slow payoff ramp card.

Pothole Mole (C): Functional reprint of Erratic Farmer.

Rise from the Wreck (U): Most cubes/decks will have one of these targets.

Run Over (C): I’d rather play Ram Through or Hard-Hitting Question.

Silken Strength (C): I prefer Sudden Spinnerets or Bannerhide Krushok.

Terrian, World Tyrant (U): We just got Quakestrider Ceratops if you want to go full Timmy.

Veloheart Bike (C): It’s a weird combo of abilities, but I don’t really like any of them.

Venomsac Lagac (C): Needs to be saddled to be worth more than 1-mana and you can’t saddle it defensively.