Strong/Staples:

None.

Interest:

Wreckage Wickerfolk (C): The body isn’t super exciting, but I think this glues a lot of Black decks together. The same decks that run Faerie Dreamthief are likely to want this. It plays defense well and can peck in. A 1/3 flying body is loosely comparable to a 2/2 lifelink (Desperate Bloodseeker) and surveil 2 is better than mill 2.

Similar:

Intimidation Tactics (U): The switched costs are probably better than Memory Leak. And if you’re playing Divest, this is a pure upgrade.

Shefet Archfiend (U): Has similarities to Archfiend of Sorrows, which I think I like better. This is obviously easier to synergize with a reanimation strategy, but Black already has plenty of cheap discard options. I like Sorrows more because it doesn’t risk nuking your own board and it provides Graveyard value, but a 5-power flyer ends games quickly and we’re nearing a concentration of self-binning threats that are otherwise playable.

Unique/Synergy:

Grim Bauble (C): Sorcery speed makes this generally worse than Disfigure et al., but this provide another rectangle on the battlefield, which might be appealing for certain types of cubes.

Grim Javelineer (C): This actually interests me because it functionally has +1/+0 of haste and it provides card selection/milling without really slowing down deploying threats. I think it’s probably still not enough, but it’s closer than I would’ve expected.

Locust Spray (U): A Black version of Spark Spray. Neither effect is super impactful, but as functionally a Black cantrip that can also be a minor combat trick/removal, I might actually be interested in this. Can also fit spells decks that care about spells in graveyard as opposed to casting spells.

Pactdoll Terror (C): A 3/4 for 4-mana that ETBs and drains 1 isn’t playable. But if it drains 3, I think it’s in the conversation. That requires a specific type of artifact deck, but there is power here.

No Interest:

Ancient Vendetta (U): In a singleton format, this is almost certainly too expensive. This does let you name lands, so you could potentially color screw someone off their splash, but you need to know their deck, which would encourage really anti-social behavior and bad play patterns.

Back on Track (U): Over-costed even in value reanimator strategies.

Carrion Cruiser (U): I think I’d prefer the additional card from Another Chance versus a mediocre vehicle.

Chitin Gravestalker (C): Really only goes in one kind of deck (usually Black-Green), but probably is about the same as Writhing Necromass (though the cycling provides additional utility). I prefer the ETB and evasion of Hollow Marauder.

Deathless Pilot (C): A slightly better Durable Coilbug.

Engine Rat (C): I prefer the upside on Foulmire Knight.

Gastal Raider (U): I like Thought-Stalker Warlock more. Being limited to instant and sorcery cards will make this miss more than you’d expect.

Hellish Sideswipe (U): I like Annihilating Glare more.

Hour of Victory (U): I think you’re more likely to get Demonic Tutor out of Servant of the Stinger and Servant has a meaningful body, whereas the token here is anemic at 3-mana.

Kalakscion, Hunger Tyrant (U): A lot of power, but dies to a stiff breeze and has no evasion. Maybe if you’re supporting Fling.

Maximum Overdrive (C): A strict upgrade over Battle-Rage Blessing, but very similar in power level to Fake Your Own Death or Not Dead After All.

Momentum Breaker (U): Unless you’re trying to support Speed, this has lower upside than other edicts like Sheoldred’s Edict, Accursed Marauder, or Tithing Blade.

Mutant Surveyor (C): Threat of activation is interesting, but this is probably worse than Knight of Dusk’s Shadow.

Ripclaw Wrangler (C): The vehicle is barely worth a card, so this is 4-mana for two “cards.”

Risen Necroregent (U): Too slow unless you have other speed enablers. Playing a 5/4 that won’t get you a token until Turn 7-8 isn’t sufficient. Priest of the Blood Rite just seems better in most instances.

Risky Shortcut (C): Prefer Diresight and Read the Bones.

Spin Out (C): We have Hero’s Downfall and Feed the Cycle.

Streaking Oilgorger (C): Vampire Sovereign has better stats, more impact, and less set up.

Syphon Fuel (C): Minor upside over Final Reward.

Wickerfolk Indomitable (U): It’s recursive, but feels too costly. Especially compared to Retrofitted Transmogrant.

Wretched Doll (U): Possibly interesting if you’re supporting delirium, otherwise Sinister Starfish is probably better in a controlling deck. Would be hugely different if its surveil ability didn’t require it to tap (even if it was limited to once-per-turn).