The Artifact Half-Cube
(180 Card Cube)
Blog Posts (20+)
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Mainboard Changelist+1, -1

Swapping to a more control friendly land

Trying a few new toys. Barbed Spike is a little weak but lines up so well between affinity, artifact creature lords and equipment synergies so definitely can come back but trying the Greatsword that looks good too.

Skullclamp gets booted because it's a card that already is in a ton of cubes and doesn't fit super well here. The Map is weak for sure but I think it could be a good inclusion for a slower controllish version of the game object deck.

Peregrin Took is significantly weaker than the other similar effects so we're trying The First Iroan Games. Too bad it doesnt make a treasure but looks like it can be played in a variety of decks.

Ancient Stirrings is not super exciting when colored slots are so tight and would mostly be played in either GW Scales or some KCI combo deck. Trying Voracious Hydra as a different kind of interaction, will go back to Cankerbloom if it's disappointing.

I love Glaze Fiend (especially the art) but it's just a little too weak and awkward with Professional Face-Breaker and Grim Hireling.

Adding a little graveyard hate that fits in the sac theme with Nihil Spellbomb. Moving the wrath to red.

I think Incendiary Sabotage can be a lot better than the overall rate of the card given how easy it is to find something to sacrifice and that 3 damage kills the overwhelming majority of the cube. I do like that it's artifact themed as well.

Lizard Blades wasnt played much so trying the slightly different Hexgold Halberd. The abilities work really well with the other equipements like Bloodforged Battle-Axe or Colossus Hammer.

Replacing Jolene on my cubecobra list because she is not on MTGO and I want my list to be playable there. She's still in there in paper though and I would love to have her on MTGO.

Some adjustments after playing more. Vehicles have been awkward with the high number of equipment so i'm cutting back on those a little bit.

I'm still having a hard time with the game object archetypes so I'm trying to increase the support a decent amount to possibly cut back in the future once I've figured out what I want the archetype to look like.

Trying to make something happen in the Mardu colors with the Treasure / Play from exile synergies with Pia, Nalaar, Consul of Revival, Prosper, Tome Bound as well as some previous adds like Lotho, Corrupt Shirrif

I'm hoping Grinding Station can help combo decks. It is an infinite sac outlet, a finisher, a mana generator with Urza, Lord High Artificer or Meria, Scholar of Antiquity. It can also be an enabler by self-milling to find combo pieces that can be recurred. I'm adding Sharuum, the Hegemon to help a little with having enough recursion for that and it adds another infinite combo with Phyrexian Metamorph.

Adding one more card per color to slightly increase the color commitment of decks. Trying to also diversify effects and avoid having too many cards that are quite similar (like Puresteel and Sram) and removing cards that are too cute (Mazirek, Throne of Geth)

Greasefang should be replaced by Lotho, Corrupt Shirrif but the card is not on cube cobra yet.

-Swords To Plowshares +Fateful Absence
-Digsite Engineer +Sram, Senior Artificer
-Steel Sabotage +Thirst for Knowledge
-Divest +Final Flourish
-Fain, the Broker +Ayara, Widow of the Realm
-Lightning Bolt +Abrade
-Gleeful Demolition +Twinshot Sniper
-Oxidize +Tangletrap
-Crack Open +Ozolith, the Shattered Spire
-Mox Opal +Thopter Assembly
-Traxos, Scourge of Kroog +Fleetwheel Cruiser
-Urza's Bauble +Mighty Servant of Leuk-o
-Servo Schematic +Mishra's Research Desk
-Karn, Scion of Urza +The One Ring
-Kuldotha Forgemaster +Skysovereign, Consul Flagship

Making the swap with the RG card in prevision of an online draft only, Elmar stays in the paper version.

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