Red and green removal needs a leg up. Also, every card has been evaluated, those never played with a rating below 30/100 will be phased out.
Testing is primarily done on xmage, with all rival pairs and aggro/mid/control viable. However, Simic is a bit divisive in power with few innate hard removal, and don't ever think of including Nadu, Oko, or One Ring stuff.
this is the version tested at the recent fnm
Boosts the cheap creature count in naya colors aggro, helps make BGx ramp ctrl no longer the de facto best strat
Magister is so strong it's in every aminatou & teysa dc deck. To prevent it becoming another essential splash in bgx raredraft as seen in 80% of testers, it's now gone for good.
Izoni is nigh unbeatable in retail limited, but not here. Spider tribal, anyone?
Once no one touched white's 5-drops, so we introduced two premium 5s and some spicy early drops, to counter the prevalence of gold pws and removals. The least played and lowest ranked fillers are also done for.
final version: down to 360
None of the removed gold cards are p1p2 worthy in a cube environment.
Added commander cards w new ratings.
The power spike of 4- and 5-drops and all the value pws in this cube also raises the bar for 6+ drops.
Expect to buff white based midrange soon.
Removed the most controversial and one-minded red cards
blue overhaul - removed odd big drops,
j-g is kept as a snowball wincon
meloku and tsunami(landfall support) has 0% playrate
removed cards that are too odd and not working as intended