My students lost the Eidolon. This swap is a placeholder until it turns up.
The aggro cube just got considerably more aggressive! I'm swapping out the lifegain lands for dessrts and adding a small package of desert matters cards, but I think I left 6 cards from the cube at work, so I will update the last two lands (boros and gruul) when I find them.
Also, I might have to add a splash of energy to support Amped Raptor, but I suspect it is already pretty strong.
There were a few minor improvements for the cube from MKM, but I am most excited for all the good stuff OTJ is bringing. I've added about half of it this round, but once I have a full set of deserts, they are coming in and bringing more friends with them.
For these swaps, I'm most interested to see how UW shakes out. I'm hoping to give it two possible builds: tempo and draw-go. We'll see how it plays!
The last 5 months have brought a lot of options for this cube. This updates include some changes I've been meaning to make for a long time, including continuing to dial back the power level of Izzet. (Last draft it still supported two drafters.)
I am also exploring some new space by tinkering with a light dinosaur theme, as a lot of the most efficient creatures at uncommon right now happen to be dinos.
Finally, I am cutting a few sacred cows, including Lightning Bolt and Blood Artist. I really prefer peasant cubes without flagrant power outliers, and so Lightning Bolt had to go. Blood Artist, while cliche, wasn't too powerful in this setting, it was just out of place.
We'll see how it all plays!
Nothing huge, because I already made updates before the camping trip. Power Conduit seems like it could be an interesting addition to the -1/-1 counters deck. I may even add Magmaroth back in, depending on how Power Conduit tests.
About to take the cube into the woods for a week, so it's time to make some tweaks ahead of time.
Nothing too major, although I suspect Izzet spells is still over supported.
Going to draft the cube tomorrow, so I finally got around to throw in Skyfisher Spider. I am thrilled to have this card in the cube as it is doing everything Golgari wants.
I'm a little sad to see Herald go, as it works as a 23rd card in three archetypes, but if I am being honest, it was always the 25th card. Three decks could use it, but none wanted to, so farewell little spork! You could do many jobs, but none of them particularly well.
As for Spiteful Prankster, I hope it does not mislead people into thinking there is more support for sacrifice than there actually is... It's more meant to replace Hero of the Games as a payoff for going wide.
Some fun upgrades from DMU and BRO. Also, apparently Call of the Herd is an uncommon, but I don't have enough copies at the moment.
Shaking things up a bit, and hoping to add a little for tokens as well as keeping enchantments interesting. (I may have nerfed B/W a little too much in the last overhaul.) There is now a very small Samurai package in too, which I hope will come up from time to time. Looking forward to seeing how everything plays out!
A lot of upgrades for zombies and spirits in these sets... It might be time to turn up the power on B/W again, although it got some backdoor support through disturb creatures. Also, I suspect that the cube is now much more aggressive, so Simic may need some ability to compensate.
This cube is almost at the point where it might be worth expanding the number of multicolored slots by 1. There are still a few guilds that aren't quite there yet, but we'll see what the next year brings.