Cutting some creatures that are particularly hard to kill right away, as well as some bad combo cards and slowly pruning removal, and adding some more creatures, (and specifically some phoenixes -- everybody wants to play them but they tend to have to change lanes), more/ different storm cards, and admiral's order: an early cut that I think still could work.
Some cuts, mostly bad cards, or cards that didn't need to be singleton. Trying some of the creatures I previously considered too pushed, and increasing combo/ storm support as well.
Cool cards but I need cuts.
This card is kinda stinky. It will sit out for now I think.
If Snuff Out is in, this can sit out for a bit til I evaluate how good snuff is.
Not sure counters are oppressive enough for this to make sense.
High amounts of creature damage are fine in red, as long as they have a real cost. I think sac mountain is gonna more often be a downside than an upside as a free spell.
Best remaining cantrip, swapping for Serum Visions since it can set up a delver