Pretty good set.
Keeping an eye on Courageous Goblin and Cackling Prowler. Unsure of how well they will actually work out.
Martyr's Soul -> Glorifier of Suffering
Zephyr Winder -> River Herald Scout
You Find the Villains' Lair -> Sinister Sabotage
Deprive -> Reasonable Doubt
Undertaker -> Greedy Freebooter
Insolent Neonate -> Tin Street Dodger
Thrill of Possibility -> Demand Answers
Captured Sunlight -> Crowd-Control Warden
Rally the Peasants -> Dog Walker
Papercraft Decoy -> Sanitation Automaton
Evolving Wilds -> Escape Tunnel
I'm still thinking on Dread Return, Drown in Sorrow, and Sulfurous Blast.
Pretty cut and dry this time. The only really weird stuff is Stall for Time and Benalish Sleeper. Treating these as white for the card counts despite the cards being multicolor in identity. I typically want to keep multicolor identity cards in the multicolored section, but I couldn't find cuts that I liked in the multicolored sections.
Removing the snow lands that don't gain life (excluding ones that are forests). The types are largely irrelevant and makes the lands a little bit more enticing.
A few strictly better additions, like Arms of Hadar, Winter Eladrin and Breath Weapon. Other additions just focus the cube a bit more. Notably, we tested adding the Gates to the cube. I initially worried this would make it too tempting to draft three colors, but it seems to be a fairly mundane change, no one ended up drafting three colors, so they should be fine.
Already looking to make the Double Masters changes, and it looks like they will be pretty explosive.
White:
Aven Riftwatcher -> Inspiring Overseer
Stalwart Valkyrie -> Celebrity Fencer
Seeker of the Way -> Raffine's Informant
Faith's Fetters -> Boon of Safety
Blue:
Witching Well -> Make Disappear
Hieroglyphic Illumination -> Rooftop Nuisance
Black:
Morgue Theft -> Join the Maestros
Sinuous Vermin -> Crooked Custodian
Maybe: Fake Your Own Death
Red:
Plundering Barbarian -> Witty Roastmaster
Skophos Reaver -> Wrecking Crew
Green:
Scion Summoner -> Jewel Thief
Titanic Brawl -> Prizefight
Track Down -> Warm Welcome
Hooting Mandrills -> Rhox Pummeler
Maybe: High-Rise Sawjack
Multicolor:
Lava Zombie -> Body Dropper
Colorless:
Vulshok Morningstar -> Chrome Cat
Lands:
Blossoming Sands -> Botanical Plaza
Rugged Highlands -> Racers' Ring
Glacial Floodplain -> Skybridge Towers
Sulfurous Mire -> Tramway Station
Ice Tunnel -> Waterfront District
Mostly replacing snows with the new lands. Three Visits and Nature's Lore are able to fetch non-basics, so I left the snow forests since they're fetchable.
With Robbie's help, a bunch of changes are coming to the cube. With this round of changes, this is looking to offer a different experience than the original list.
White:
Codespell Cleric -> Veteran Armorer
Hunted Witness -> Youthful Knight
Phantom Nomad -> Parish-Blade Trainee
Martyr of Dusk -> Suture Priest
Warded Battlements -> Martyr's Soul
Priest of Ancient Lore -> Knighted Myr
Heliod's Pilgrim -> Unwavering Initiate
Daybreak Chimera -> Tah-Crop Elite
Gallant Cavalry -> Ballynock Cohort
Guardian of the Guildpact -> Axgard Braggart
Seraph of Dawn -> Palace Sentinels
Totem-Guide Hartebeest -> Estwald Shieldbasher
Triplicate Spirits -> Angel of the Dawn
Ancestral Blade -> Homestead Courage
Prismatic Strands -> Sunblade Samurai
Gods Willing -> Fragmentize
Shelter -> Cloudshift
Feat of Resistance -> Cartouche of Solidarity
Pacifism -> Crib Swap
Swift Response -> Fierce Retribution
Cards for consideration: Ainok Bond-Kin, Devoted Paladin, Armored Warhorse, Aviary Mechanic
Blue:
Skittering Crustacean -> Spined Megalodon
Augury Raven -> Cruel Witness
Warden of Evos Isle -> Draugr Thought-Thief
Mistral Singer -> Queen of Ice
Carnivorous Death-Parrot -> Spellweaver Eternal
Dreamtail Heron -> Prescient Chimera
Pondering Mage -> Aven Surveyor
Errant Ephemeron -> Kiora's Dambreaker
Wretched Gryff -> Windcaller Aven
Halimar Wavewatch -> Sigiled Starfish
Cloaked Siren -> Archaeomancer
Cards for consideration: Azure Fleet Admiral, Flip the Switch, Scattered Thoughts, Mental Journey, Forceful Denial, Gitaxian Probe
Black:
Typhoid Rats -> Vampire Lacerator
Disowned Ancestor -> Vampire Neonate
Unwilling Ingredient -> Ecstatic Awakener
Sultai Emissary -> Mesmeric Fiend
Lazotep Reaver -> Undertaker
Boot Nipper -> Cabal Initiate
Liliana's Specter -> Headless Specter
Phyrexian Ghoul -> Voracious Null
Bloodflow Connoisseur -> Spark Reaper
Phyrexian Rager -> Tizerus Charger
Wakedancer -> Blind Zealot
Warren Pilferers -> Cadaver Imp
Boneclad Necromancer -> Rank Officer
Blade Juggler -> Undercity Scavenger
Tithebearer Giant -> Morkrut Behemoth
Dead Weight -> Omen of the Dead
Feign Death -> Undying Evil
Disfigure -> Bone Shards
Last Gasp -> Victim of Night
Tragic Fall -> Doom Blade
Mire's Grasp -> Hymn to Tourach
Ob Nixilis's Cruelty -> Exhume
Toll of the Invasion -> Terror
Skull Raid -> Blood Pact
Red:
Fireslinger -> Firebrand Archer
Vulshok Sorcerer -> Thermo-Alchemist
Keldon Marauders -> Gore-House Chainwalker
Ghirapur Gearcrafter -> Brimstone Trebuchet
Inner-flame Acolyte -> Spelleater Wolverine
Storm Caller -> Harvesttide Infiltrator
Flurry of Horns -> Pyroceratops
Quakefoot Cyclops -> Earth-Cult Elemental
Keldon Raider -> Famished Foragers
Beetleback Chief -> Mounted Dreadknight
Pillar of Flame -> Flame Slash
Dynacharge -> Heightened Reflexes
Reckless Charge -> Dragon Mantle
Fire Prophecy -> Incinerate
Dragon Fodder -> Impact Tremors
Trumpet Blast -> Magmatic Sinkhole
Green (These are unchanged from the previous post):
Rampaging Hippo -> Annoyed Altisaur
Krosan Tusker -> Greater Tanuki
Adventuring Gear -> Thundering Tanadon
Wildsize -> Return to Nature
Adventure Awaits -> Longshot Squad
Gnarlid Colony -> Pridemalkin
Primal Huntbeast -> Loathsome Chimera
Multicolor:
Azorius:
Silver Drake -> Senate Griffin
Curse of Chains -> Turn to Mist
Dimir:
Dimir Guildmage -> Artful Takedown
Cavern Harpy -> Dihada's Ploy
Rakdos:
Blightning -> Lava Zombie
Gruul:
Burning-Tree Emissary -> Zhur-Taa Druid
Colossal Might -> Ground Assault
Frenzied Arynx -> Gorger Wurm
Selesnya:
Sigil Blessing -> Common Bond
Safehold Elite -> Sumala Woodshaper
Captured by Lagacs -> Captured Sunlight
Orzhov:
Pillory of the Sleepless -> Castigate
Imperious Oligarch -> Tithe Drinker
Izzet:
Izzet Chronarch -> Wee Dragonauts
Hypothesizzle -> Essence Backlash
Golgari:
Desecrator Hag -> Erstwhile Trooper
Drey Keeper -> Golgari Rotwurm
Boros:
War Flare -> Foundry Helix
Relic Sloth -> Thundersong Trumpeter
Simic:
Aeromunculus -> Beetleform Mage
Cards for consideration: Scuzzback Marauders, Rakdos Shred-Freak
Colorless:
Flayer Husk -> Cliffhaven Kitesail
Leonin Bola -> Everflowing Chalice
Vault Skirge -> Ornithopter of Paradise
Star Compass -> Prismatic Lens
Sickleslicer -> Crashing Drawbridge
Pristine Talisman -> Letter of Acceptance
Skyclave Sentinel -> Tormod's Cryptkeeper
Skyscanner -> Introduction to Prophecy
Kozilek's Channeler -> Introduction to Annihilation
Serrated Arrows -> Maelstrom Colossus
Lands:
Desert -> Warped Landscape