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Sketch Cube
(346 Card Cube)
Blog Posts (20+)
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Theebuffalo posted to Sketch Cube -
Sketch Cube Patch 1.1

Congrats to the winners of the first 4 drafts! It's been a blast drafting and seeing all the reactions when opening packs. Now that I have collected some data, I have decided to make some changes to the cube to shake up the meta. The biggest change is removing 10 artifact cards for 1 more card for each color pair.

ColorsNew BangersReason
w White
White doesn't need a lot of help. It has been consistently picked/splashed. I've replaced Farewell with a cheaper version and swapped Spirited Companion for an eqiupment to help bolster white aggro.
u Blue
Blue control is in a good place. I got rid of all artifact synergy Cyberdrive Awakener,Saheeli, Sublime Artificer,Thieving Skydiver,Imposter Mech, in favor of more ETB effects and more enablers for ninjas. Pteramander has been swapped for a better 1 drop that helps blink and ninjas among the other strategies.
b Black
Just like white, black has seen consistent play in the best decks of every draft. It is very splashable with its efficient removal and strong, individual creatures. My goal with the new cards is to support aristocrats, aggro, graveyard, and ninja synergies.I took out Kokusho, the Evening Star,Disciple of Bolas in favor of more synergy cards. Ritual cards Dark Ritual, Songs of the Damned weren't being used and Goryo's Vengeance didn't have enough legendaries.
r Red
With Roy's mono-red deck making us fools for letting him draft red unimpeded, I haven't made many changes. The new cards added give red new powerhouses in Legion Warboss and Feldon of the Third Path, which also help aristocrat strategies. Fervent Champion and Embercleave should give enough options for multiple aggro decks to be drafted. Scrapped artifact-related cards Daretti, Scrap Savant and Embereth Shieldbreaker and removed Simian Spirit Guide, Bedlam Reveler
g Green
Green has been the worst individual color. Usually only splashed for its ramp, its time for Green decks to shine. New cards added up the powerlevel of green while helping out landfall, counters, graveyard, and stompy synergies.
w-u Azorius
Pushing blink strategies
u-b Dimir
More ninjutsu for better tempo plays
b-r Rakdos
Better aristocrat enablers and payoffs
r-g Gruul
Better threats for both colors
g-w Selesyna
Goodbye outlast, now we get more consistent counter generators.
w-b Orzhov
Orzhov doesn't need more help
r-u Izzet
Better payoffs for spellslingers
b-g Golgari
Meren is the threat graveyard decks needed
r-w Boros
Premiere aggro color, hopefully
g-u Simic
Support for big creatures
Artifacts
Equipments anyone would love
Mainboard Changelist+1, -0
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Mainboard Changelist+1, -0
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