Cutting some of the dorkier blue cards, replacing with cards that might be equally dorky, but are at least new cards.
Updates to the RW equipment deck.
Replacing a pair of white cards that were too weak porphyry nodes and too strong ephemerate.
Replacing Rhythm of the wild for borborygmos enraged for a stronger lands-matter theme at the multicolored level.
Cutting a few more black cards to boost the GB lifegain deck.
Revamping the GB lifegain deck. Will continue to monitor if it seems underdrafted, if so might be scrapped entirely in favor of a different archetype.
Replacing the 2nd Dig Through Time that was actually replacing Time Warp
Some basic swapping in and out of cards based on how cards have been playing after ~5 drafts of this cube.
Some of the planeswalkers are too powerful, replacing them with other interesting PWs that in theory can't be played on an even board and just take over the game. PWs are fun but because the aim of this cube is to have more synergy related decks, having just generic good PWs can ruin that idea.