CubeCon Report 2024: A Tale of Two OttersBy OtterReaver |

Hey there! Otter here, bringing you a recap of my CubeCon 2024 event.

A little about me: I'm a Pacific Northwest cuber, and have been playing Magic for over 25 years. I've been maintaining my cube The Promised Land (https://cubecobra.com/cube/overview/PromisedLandCube) since around the time I moved out to Oregon in 2015. Cube is the main way I play Magic anymore, and I love to spread the good word of cubing whenever and wherever I can!

I had attended alone last year, and this year I was very thankful to be attending with some PNW cubers, Ryan Lum and Jessie Shores, two excellent guys who definitely enhanced the experience. This event is great, no matter how you experience it but, as with most things in life, joy is best when shared with others, and I can say with certainty that having good companions to share the event with made it that much better.

Like any good cuber, I didn't even bother going to drop off my luggage before I dove into my first cube!

Misty Mountain Pre-CubeCon Party

Misty Mountain Draft 1:

Brendan Hagan’s cube: https://cubecobra.com/cube/list/7pd

Players of note:
Phil Li (MTG art dealer)
Cube designer (Brendan Hagan)
Neal (of Neal’s Micro Cube fame)

My first draft of CubeCon came at the pre-party at Misty Mountain Games. I team-drafted a cube against some notable names, including Neal (the creator of Neal’s Micro Cube and just a real cool dude), Phil Li (a major MTG art dealer and great player, including a GenCon victory in recent years), and the cube designer himself, Brendan Hagan. The cube was very classy-looking, with original versions of classic cards (Beta Hypnotic Specter, Animate Dead, and Sinkhole, for example), and the vast majority of the cards had signatures from the original artist.

I drafted a classic Rock deck with an aggressive slant, and absolutely pummeled all comers, leveraging the most efficient and flexible removal available and aggressive threats to keep my opponents on the back foot. In no time, I had 2-0ed and we won the draft 5-1 without the need for a third round.

Draft Record: 2-0
Day Record: 2-0
Overall Record: 2-0

Deck Photo: (https://imgur.com/4jyJuZQ)

Misty Mountain Draft 2:

Players of note:
Phil Li
Mike (PNW guy and runner-up at CubeCon last year)

Draft 2 (also at Misty Mountain) was of a combo-focused powered vintage cube designed by a player named Tatania, who was primarily a Yu-Gi-Oh player but had some serious magic chops. They were killing it in open play all weekend every time I saw them, and this cube reflected their predilection towards combo.

I was teamed with Phil Li and Mike (a PNW local and runner-up at last year’s CubeCon). There was an interesting wrinkle to the draft where we showed our teammates a single card from our first pack after the 15th pick. This generated some interesting discussion, as Mike was less-than-pleased with the reveals from myself and Phil. I revealed a Griselbrand, Phil revealed a Library of Alexandria, and Mike revealed a Robber of the Rich. Phil and I both had the same idea about what the Library indicated, but Mike argued that it could go in any deck (a fair point). We had an extended discussion throughout the course of the evening as to what the Library reveal actually meant, but I knew what Phil was going for (1-for-1 controlling deck with low mana values) so it worked out fine.

I drafted a tutor-heavy reanimator deck which had four ways to find my key pieces. I passed an Etali, Primal Conqueror later than I should have (according to Mike), but Griselbrand, Archon of Cruelty, and Atraxa, Grand Unifier were all in my pool already and did the job plenty well enough.

This draft went smoothly as well, as I crushed a mid-range opponent in round 1, and won fairly comfortably despite some interesting games against a BW reanimator deck in round 2. We played the classic reanimator mirror matchup where we both just never dumped anything in the graveyard, and I was able to push through with chip damage, forcing them to go for the combo at an inopportune time. We only played two rounds again, as our team won 5-1. Apologies for not sharing a photo of this deck- the cube was totally proxied, and I tend to err on the side of not sharing cards that are not Wizards official (just in case!)

Draft Record: 2-0
Overall Record: 4-0
Day Record: 4-0

After this, Phil and I attempted to grab some food, but were thwarted at several turns. We ended up at a Mexican place downtown, where we had a great chat. Turns out we have a good mutual friend, Kazu Negri, a former Wizards employee and fellow West Virginian (my native state). Small world!

Prequel Draft Day

Prequel Draft 1:

Amonkar Desert Cube: https://cubecobra.com/cube/overview/amonkardesert

Players of note:
Tom Martell
Sam Black

For those who haven’t played a ton of desert cubes, they’re essentially a format where you have to draft ALL of your lands (basics included). The Amonkar Desert Cube is one of the pioneers of this cube type, and I was excited to get to play it for my prequel draft. Evidently, a couple of big names felt the same way, and I was passing left to both Sam Black and Tom Martell.

I somewhat tried to circumvent the land drafting by playing a heavy cyclers deck, only drafting a total of 12 lands. I ended up in Jeskai cyclers with Astral Drift and Abandoned Sarcophagus as my main engines, but with several other major payoffs (Alandra, Sky Dreamer, and Rielle, the Everwise).

Round 1 I played against a guy on Abzan graveyard with extremely high card quality (spoiler: he won the draft easily). Insidious Fungus basically beat me by itself in this match, bossing both games 1 and 3 by removing all of my enchantment-based removal. In game 3, especially, the Fungus destroyed me, binning three pieces of enchantment removal AND killing both of my major engines. It literally 5-for-1ed me! The Fungus was nuts against me, and combined with an already great deck that could recur it at will, I was 0-1 after a grindy match that went to turns.

Round 2 I played against a very nice young guy who was on a white-based aggro deck that could’ve been the sample deck for the ‘2 power matters’ archetype. He had an absolutely sick deck, with Delney, Streetwise Lookout as the centerpiece. I spent way too much time cycling for no additional value, and he ALSO had multiple pieces of main deck enchantment removal, blowing me out multiple times with instant speed enchantment interaction. His deck was super cool, he played pretty tight, and I never stood a chance. 0-2

Round 3 I finally played against a deck without enchantment removal. His creatures stayed removed. I stayed alive. Coincidence? You decide. 1-2

Draft Record: 1-2
Day Record: 1-2
Overall Record: 5-2

Deck Photo: (https://imgur.com/zmkrSkm)

Prequel Draft 2 (unofficial):

Star Wars Cube (Info can be found here): https://www.starwarsthegathering.com/ Specifically, this was the tuned version by one of the cube community pillars in the PNW, AquaOne.

This was a very interesting draft experience, with the cube being probably >90% custom cards and breaking singleton. The theme, of course, was Star Wars, which was pretty cool.

The cube itself was woefully short on fixing, despite having a huge number of pips, including a staggering number of triple-color cards. There were also some INSANE power outliers, including cards like Balance. While this cube was definitely a fun experience, and very thematic, there were some baffling decisions in card design and construction. Some of the cards were completely unplayable (a multi-colored 4 mana counterspell that the opponent could choose to ignore by allowing you to… wait for it… SCRY 2- seriously), while other cards were easily vintage cube playables (a GW 2/1 vigilance that cast Swords to Plowshares on entry- no drawback).

I tried to navigate the draft as I was learning the environment, and came out with a RB midrange deck with light amounts of ‘hate’ synergy (hate is a keyword that scales off of your opponent losing life before the card is cast). The deck had literally zero fixing (there was almost none, like I said, and one of my CubeCon roomies drafted every land he saw and went 5 color planeswalkers) so I ended up with a literal 9/8 mana base.

Round 1, I played against a strong Abzan tokens deck. My two best cards were incredibly powerful sweepers, and I didn’t draw either one in any of the three games. Two of the games his deck clicked, and I was completely overrun. 0-1

Round 2, I was able to tempo out a grindy Esper +1/+1 counters deck. Their setup just took way too long, and every time I cast one of my crazy board wipes it promptly ended the game. There wasn't a ton of play in this particular matchup, as it came down almost completely to whether or not I drew my bomb sweepers. 1-1

The games in this cube seemed to come down entirely to who drew their obscenely powerful

This is another one where I'll be skipping the deck photo (though honestly it's only a matter of time before the Star Wars UB set... right?)

The pod kind of fizzled after Round 2, as the hall was getting ready to close. I ended this draft 1-1, and headed back to the Airbnb.

Main Event Day 1

Draft Record: 1-1
Day Record: 2-3
Overall Record: 6-3

Main Event Draft 1:

Lost in the Sauce Cube: https://cubecobra.com/cube/overview/4e1710e9-e06c-4663-ae90-3e404ec4b6b7

Players of note: None

The main event only had four drafts this year, not six (a change I was not a fan of, as the main event is my favorite part), so I came locked in and ready to make every match count. Little did I know, the Lord had chosen me to be his soldier with the toughest battles that day.

The Lost in the Sauce Cube was a very interesting cube that felt like it had complex drafting choices, but some of the signpost cards stuck out as fairly narrow. It was a bit more combo-focused than I expected, so I think my deck may have been too fair. My plan was to end up with something on the consistent end of degenerate, hoping that folks would have unfocused decks that could be exploited by a clear gameplan.

I ended up with a sweet (but lacking in finishers) graveyard-based lands deck that was long on ways to generate value and short on removal. I had many ways to recur lands and some good top-end bombs, but only two reanimation effects and no real payoff for all the lands I drafted, despite having access to all five colors (I drafted five fetches!) I was concerned as early as pack 2 that several payoffs that really should have wheeled did not, including Scapeshift and Valakut, the Molten Peak. I couldn’t for the life of me figure out who else would want them, and it definitely hurt my deck quality. I had basically everything I could possibly want (see the deck picture below) except for those key payoffs. As we were shuffling up for round 1, my opponent revealed that he was distressed to find that the cube had a lands theme (he hadn't looked at the list beforehand) and had moved to drastically cut it because he hated playing against land-based strategies. He revealed a half dozen key lands archetype cards in his sideboard he’d hated out, including with picks as early as 3. Lovely.

My round 1 matchup against that opponent was doomed from the start, as he was on a low curve Grixis tempo deck with some must-answer creatures. He won the die roll, and in game 1 I was crushed by Dragon's Rage Channeler into Psychic Frog backed by counterspells, and I was quickly down 1-0. Game 2 was a looooong grindy game where I hard-cast Atraxa twice and finally won after 25 minutes (I think I won with two cards in deck). Game 3, we were both clock-watching as time ticked down in the round. My Life From the Loam engine was online early, and I was able to get to a full board with my opponent at two life and me at 14. They had two creatures in play, a Fear of Missing Out and a ⅔ Psychic Frog. They had three cards in hand, and I had just eliminated their last blue mana source to fade a potential draw spell that would pump the frog. I felt about as secure as could be that I was about to lock up my first round. Fate, however, had other ideas. Before I knew it, they had miracled Metamorphosis Fanatic bringing back Mulldrifter to draw up to five in hand, discarding their hand to pump frog to a ⅞ and achieve delirium, and leaping the frog to deal 14 exactly to me over two combats. Yeeeeeeeesh.

Round 2 was another slog, as I played against actual miracles (cube designers, please do not make that a deck in your cube and submit it to an event). My opponent wasn’t super familiar with the archetype, and while they weren’t technically ‘slow-playing’, they used probably 40 minutes of our chess clock in a round that went to time. Game 1 I rolled over them getting my engines online under a wall of counterspells, and game 2 they played turn one Sensei’s Divining Top into Turn 2 Counterbalance. That did not go great for me. Game 3 I was on the play and kept what was for me a very aggressive hand, since we only had four minutes left in the round and I needed a win. I had boarded into all of my low-drops and tried to aggro them out. They didn’t make a play until turn 4, when they miracled (with no setup, mind you) an Entreat the Angels off of a desperation end-of-turn Frantic Search (and only one Plains!!) They then played two removal spells and beat me down on turn 4 of turns with their 8 power of flyers. Obviously a pretty bad beat, but kudos to my opponent for playing to his outs. That might never have occurred to me!

Round 3 was fairly unremarkable, with me mulliganing to 5 and 6 and losing to a Rock deck with a ton of graveyard interaction. The vast majority of my plays in this match were fizzled by graveyard hate, and I was run over in short order.

Draft record: 0-3
Main Event Record: 0-3
Day Record: 0-3
Overall Record: 6-6

With only 4 drafts this year, I needed to go on a tear in my remaining drafts to have any prayer of qualifying for Day 3.

Deck Photo: (https://imgur.com/a/8duhPl0)

Main Event Draft 2:

The C/Ube: https://www.cubecobra.com/cube/overview/3mf by Eric Klug

Players of note: None

This draft felt a little wacky, as it felt like some of the cards were real power outliers, but they kept going around the table. I also discovered after the draft that all but two of the reanimation spells in the cube were in the 90 undrafted cards, so I was kind of left holding the bag on what was otherwise a sweet BuG reanimator deck. I had to sort of morph into a weird Rock ramp deck, which was capable of some strong starts but mostly just felt like a midrange pile. My overall card quality was pretty high, but it felt like my plan wasn’t focused enough to compete in the cube’s fairly power-tuned environment.

Round 1 was one of the most lopsided rounds of Magic I’ve ever played. I had Power Play, which allowed me to start every game on the play (one of those power outliers I mentioned), so I felt like I might have a chance going into what is usually a tough matchup for ramp decks in Mono Red.

Game 1, he killed me (on the draw, mind you) on turn 4 through a removal spell.

Game 2, I mulled to six and kept an explosive hand which reanimated Artisan of Kozilek on turn 3. He killed me on turn 4 again.

Friends don’t let friends put Gut, True Soul Zealot in peasant cubes.

I did have a nice chat with my opponent after the match, and he said he’d done a lot of research on this cube and that Mono Red was, in his opinion, the best archetype by a mile. His plan going in was to force it hard, and he ended up being the only major red drafter at the table. His deck, understandably, was absolutely busted and he easily 3-0ed the pod.

Round 2 I played against another insanely slow UW deck, which gave me traumatic flashbacks to the miracles matchup from draft 1. I had no idea cube designers and players were so fond of glacially slow UW prison-style decks! My opponent was all-in on flickering, with redundant lock pieces like Archaeomancer, Mnemonic Wall, Ephemerate, Ghostly Flicker, Flickerwisp, and more.

Game 1 I easily ramped past his soft permission and walloped him. He ended with no non-land permanents. I drew quite well this game and he flooded hard.

Game 2, he got me with a timely Force Spike that really set me back. The pivotal moment came in turn 6 (I thought that two open mana would let me pay for any of his soft permission) where I cast a Diabolic Servitude on Archfiend of Sorrows against his board of X-2s. He used a panic Thought Scour that found him a Force of Will off the top, giving him the extra turn he needed to lock me out with Mnemonic Wall and Ephemerate the following turn.

Game 3 was almost exactly the same as Game 2: he hit my likely game-winning Diabolic Servitude with a Force of Will while tapped out, and I flooded out while he set up his flicker combo over the following turns.

Well, at 0-5 on the day, round 3 was my last chance to salvage a small scrap of dignity from a rough day of Magic.

Round 3 was tighter than I would’ve liked. They were on RB midrange, which had looked quite open. The matchup itself felt fairly rough, as their discard did a good job of picking apart my starts, and they had multiple pieces of efficient removal that could keep me off-balance.

Game 1, I managed to win on the back of Power Play, resolving an Acidic Slime that took out a troublesome piece of equipment to stabilize.

I had to board quite heavily in this matchup, as lots of what I had lined up quite poorly against his black-heavy deck. I had to switch around my entire removal suite, as every piece of my main-deck removal was for non-black creatures. That left me pretty low on answers, but at least I didn’t have a bunch of dead cards like in game 1.

Game 2 I was on a mull to 6, and he punished the mulligan by ripping apart my hand with Inquisition of Kozilek, Hymn to Tourach, and Thought-Stalker Warlock. I just couldn’t pull together anything meaningful and died to burn and some 2/2 beats.

Game 3, I ramped into Archfiend of Sorrows and a bunch of mid-range roadblocks, just out-valuing and out-muscling the smaller deck. Finally, a consolation victory.

Draft Record: 1-2
Main Event Record: 1-5
Day Record: 1-5
Overall Record: 7-8

Deck Photo: (https://imgur.com/oTPYQRN)

I needed to do some work that night, so I was left to stew in my Day 1 failures at the Airbnb. Meep.

Main Event Day 2

Main Event Day 2: Draft 1

Peasant+ Cube: https://cubecobra.com/cube/overview/airbornemoxen

Players of note:
Adam Ragsdale (former PT competitor)
Eric Klug (famous alterist, had two cubes in the main event, general Magic celebrity)

This was a hard pod with some very good players I recognized. The cube itself spoke to me in its approach, as it was a peasant cube that stretched the rarity for better fixing. It turned out I was being cut on both sides, which was a real head-scratcher, as it seemed my colors were completely open. It turned out there were several early packs with 8+ blue cards coming from the left, and 8+ black cards coming from the right. As it turns out, the player to my left was in heavy blue, and the player to my right was in heavy black graveyard synergy. Naturally, I ended up in UB control with a reanimation package!

While I know it is administratively difficult to do any pack seeding or slight sorting at an event of this size, I will note that this causes the CubeCon drafts to often be very confusing, as this was also the case the previous year. No amount of signal reading seems like it would’ve helped (I got passed Counterspell seventh pick from my left, and Animate Dead fifth pick from my right, for example), and the huge disparity in player draft skill at this event leads to some very tricky or misleading drafts. Just something for folks to be aware of when they sit down for a CubeCon draft!

Round 1 I was back playing against RB midrange. I mis-identified him as aggro after game 1 (turned out he’d just had a fast start) and boarded into an Infest effect and small-ball removal, shifting towards more of a midrange deck. I barely had enough damage to push through game 2, and re-boarded game 3 and was able to better match up against his plan.

Round 2, I played against Eric Klug, which was exciting as I’m a huge fan of his work (and had played his C/Ube the day before!) He had a very cool Jund Aristocrats deck with Sprout Swarm, tons of token makers, and multiple Blood Artist effects. As a UB control/reanimator deck, I had to significantly lower my curve and focus on disrupting his synergy, as he rolled me in game 1. I focused on playing very defensively with my life total, giving up some tempo to save a few points several times, and aggressively mulliganed to hands that could play or find an infest effect. This strategy paid off, as I was able to stabilize around turn 5 in both games 2 and 3 with either a reanimated Archfiend of Sorrows or a removal-heavy hand. Off to the finals!

Round 3, I played against Adam Ragsdale, a multi-time PT competitor and excellent player. He was on a Mardu variant of Eric’s style of aristocrats, and while I felt the matchup favored me slightly, his deck was more resilient to my removal.

Arabella, Abandoned Doll is a BOMB in peasant cubes, and she chunked me out quickly in game 1, despite me removing several creatures. The third point of toughness was huge. Game 2, I just ended up with an awkward draw, and he curved out well and I couldn’t recover. I don’t think I had much I could’ve done differently, but unsurprisingly Adam played quite well and was a deserving pod winner.

Draft Record: 2-1
Main Event Record: 3-6
Day Record: 2-1
Overall Record: 9-9

Deck Photo: (https://imgur.com/l9wsmzS)

Main Event Day 2: Draft 2

Sammich Peasant Cube: https://cubecobra.com/cube/overview/sammich_peasant

Players of note:
Sarah Hardy (excellent player, friendliest pod member I met in the main event)

My favorite cube from last year! I was disappointed to not get into the Old Border Foil Cube (if you've seen my cube, you know I'm a sucker for the bling!), but this was a great consolation prize. There were some quality players in this pod, too, including a local(ish) player, which was cool (but more on that later).

I drafted a BONKERS uBG reanimator deck, with enough ramp to hard-cast the fatties easily. While every round ended up being a 2-1, (spoiler) it felt like an easy 3-0.

My first round played out pretty normally against another green ramp opponent. Despite a blistering start from my opponent in all three games (think Llanowar Elves into Llanowar Visionary into 5-drop fatty turn 3), I used Darkblast and Archfiend of Sorrows to great effect in the match and comfortably won 2 games despite a mull to 6 in all 3 games. Troll of Khazad-dûm continues to overperform, and Control Magic continues to be worth playing slightly dicey mana for, as it has been since 1994.

Match 2 is where things got messy. I was up against the local, and we had discussed me potentially scooping to him if we met in the finals to lock him for Day 2. The local player asked me to concede to him, despite it not being the finals. In general, I am not a fan of concessions at events like this, as I think it goes against the spirit of CubeCon and other casual events. He was also a bit more… insistent than I would have liked. This put me in a difficult spot, as I either had to disappoint him or alienate the rest of the table (who had made it clear they were opposed to the concession). I elected to just play it out, though, and won in 3. His deck was honestly a bit of a trainwreck (his words, and absolutely true), but he squeaked out game 2 with some tight play. Games 1 and 3 I rolled him, though, and this was the easiest match of the day. After the match, he reported and showed me the entry he planned to submit as him winning 2-1 (as in, he asked me to confirm this was the result we would be submitting). I eventually relented and conceded the match, which I came to regret. The pod was thrown out of whack, and it robbed me of what would’ve been a great finals match with Sarah Hardy, a lovely podmate with whom I'd been having good conversation, and a worthy finals competitor.

As it turned out, I crushed my poor 0-1-1 opponent (other than a single game where I mulled to 4) and felt bad doing it. They were completely outmatched and shouldn’t have had to play against my deck. The other actual 2-0 (Sarah) got completely mana screwed and lost to the local (meaning the concession ended up being sort of meaningless), which meant probably the worst deck in the whole pod won. They also had a very tense (read: confrontational) match which ended with no one being happy and the (very nice, friendly) opponent very upset.

If you take anything from this writeup, please don’t do what I did in this pod. The integrity of the game, ESPECIALLY at an event that is low stakes and about the love of the game, is more important than advancing someone you know because they asked. My decision caused the worst possible outcome, and soured the experience of multiple players’ last rounds at what otherwise was an awesome event. I will absolutely own up to having done similar things in the past, and I’ll use this as an opportunity to grow and NOT ask for anything like that in the future. It ended up cheapening the experience for myself and others.

Draft Record: 3-0
Main Event Record: 6-6
Day Record: 5-1
Overall Record: 12-9

Deck Photo: (https://imgur.com/fpzmQlp)

Draft 3 (Open Play):

Names Matter Cube: https://cubecobra.com/cube/overview/namesmatter by AquaOne

I needed a palate cleanser to get the sour taste of the last main event draft out of my mouth, so I hopped into a silly open play cube of Aqua’s called the ‘Names Matter Cube’. Names definitely mattered, alright! I think my final deck might’ve been the most (relatively) powerful draft deck I’ve ever had. My deck was so obscene that I had to find creative ways to extend games for fun, as it was a casual for-fun cube.

My deck had all seven Seven Dwarves, as well as 3 hidden agendas that meant all 7: had haste, entered with a +1/+1 counter, and had fire-breathing. I don’t need to tell you that an army of self-pumping hasty 3/3s for 2 are busted, and I had 7 of them! I also grabbed Ineffable Blessing, which when set on two words meant that every creature (and token-maker!) in my deck drew me a card. Absolute degeneracy. Easiest 3-0 of my life, but I had a fun time chatting with the other players.

Draft Record: 3-0
Day Record: 8-1
Overall Record: 15-9

Deck Photo: (https://imgur.com/UbPsBdx)

After that, I grabbed dinner with a new friend, Phil (from the first draft at Misty Mountain!), who was friends with Sam Black and Tom Martell. We all went out to the Tornado Room, which was a decent but ultimately underwhelming steakhouse experience. Tom had to be up for Day 2 so he headed out around midnight, but Sam had slept through the start of Day 2, so he invited Phil and me over for a team draft against a group of young grinders Phil knew. Luckily, Phil (not just an art dealer, but a legitimately talented artist himself) had been hard at work making me some sweet tokens for the battles ahead: (https://imgur.com/aOmu6eY)

Draft 4:

Sultai Grindfest: https://cubecobra.com/cube/overview/82d0ffe1-b837-4812-80eb-b3be7a146885

We arrived at Sam’s around 12:30am, and for some reason decided to jam the slowest cube I’ve ever seen, his ‘Grindfest’ cube. It was exactly as advertised, with every game being a complete morass. I prioritized incidental token-makers that were powerful cards in their own right (the trackers, Invasion of Segovia, Hostile investigator, and ended up grinding supreme- I ended up as the only undefeated player and Sam, Phil, and myself crushed the young grinders through some truly nauseating board states. Doppelgang, Parallel Lives, and Ishkanah, Grafwidow performed exactly as I had hoped, and lived up to their high picks. Each one did a great job of closing out games and extending losing situations.

Draft Record: 2-0 (won team draft 5-2)
Day Record: 10-1
Overall Record: 17-9

On the final day (Sunday), since I wasn't competing in the Finals, I bopped around the hall before my flight. I had a fun chat with Neal (of Micro-Cube fame) about the Chicago Cube, which had a completely unique take on cube management that sounded incredible. I've got another cube on my list for next year already, thanks Neal!

Whew!

That was a lot of cubing. The event was full of high highs and low lows, including both the best and the worst single day limited records I’ve ever had (1-5 and 10-1, respectively). A huge shout out to my roomies Jessie and Ryan, my new friend Phil, the like-minded cube guru Neal, and everyone else who made it a great event. Staff, volunteers, judges, organizers, other players… overall, couldn’t have asked for much more from a cube-centered event.

I do also want to express my condolences to everyone impacted by the untimely passing of JBro in the weeks following CubeCon. What a devastating loss for his family, our cube community, and the state he served so well. Don't ever forget to check on your friends.

Be well, and I hope to see you next year at CubeCon!

Otter (Jacob Lubman)