Over the years, a number of very similar – sometimes functionally different – cards have been printed. This series is devoted to finding those cards, analyzing their strengths and weaknesses, determining what role they play, and general discussion around cube card selection. I aim to determine if you should play one, neither, or both of the thread's cards.
Vampire Nighthawk most often finds its home in Midrange and Control decks, as it slows your opponent’s tempo advantage and threatens to block and kill even the biggest and most evasive attackers. Its mana cost is efficient, though the commitment to double black prevents Vampire Nighthawk from being splashed in non-black decks.
Nighthawk ScavengerScavenger’s conditionally can certainly be a downside. Early in the game, before any cards have hit your opponent’s graveyard, Nighthawk Scavenger is a below-rate 1/3. It is also susceptible to both on-board and in-hand graveyard manipulation – Scavenging Ooze can shrink it to a manageable size or a Dig Through Time can lead to a combat blowout.
However, the upsides of Nighthawk Scavenger’s conditionality far outweighs its downsides. A single fetchland, cantrip, or removal spell used by your opponent brings Nighthawk Scavenger up to the same power and toughness as Vampire Nighthawk. Beyond that, there are seven common card types – Artifact, Creature, Enchantment, Instant, Land, Planeswalker, and Sorcery – that are bound to show up in your games. As each new card type is added to your opponent’s graveyard, Nighthawk Scavenger grows. It is not uncommon to play Scavenger as a mid-game 5/3 flying lifelinker. In many ways, it reminds me of a more impactful, evasive, but fragile Tarmogoyf. As a larger attacker than Vampire Nighthawk, Nighthawk Scavenger more frequently goes on the beat-down, putting an imposing clock on your opponent. Because of its easy-to-meet conditionality, Nighthawk Scavenger is as good as or better than Vampire Nighthawk at nearly every point in the game.
SummaryI would play Nighthawk Scavenger over Vampire Nighthawk. While Vampire Nighthawk has spent years in my cube as a formidable roadblock and occasional attacker, Nighthawk Scavenger transitions much better from its defensive early-game to a powerful end-game attacker, threatening to put the game out of reach with just a few swings of its own.
There is certainly room for both in most cubes, but the diversity and power of black three-drops like Murderous Rider. Ophiomancer, Opposition Agent, and Plague Engineer give you few slots to play around with. For rarity-restricted and ultra-budget cubes, Vampire Nighthawk is still an excellent choice. However it’s hard to pass up Nighthawk Scavenger and its $2 price tag.
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@thesidestepkids | thesidestepkids#7403 | /u/thesidestepkids
I thought about that when writing!
I keep my color and guild sections even. For me, it's easy to keep the guilds equally represented and relatively balanced. However, the impact on draft and gameplay of going +1 or -1 card in a guild is marginal - even less so going +3 or -3 in a mono color. You could make a strong design / choice argument for doing or not doing this.
I do cheat with some cards, especially in mono-color. If I want to slot another land or colorless card in, I might see Phyrexian Metamorph in my colorless section and go "hm...you're a blue card now."