Dominaria (2018) Reimagined
Up to 8 players draft a more powerful and condensed version of Dominaria (2018) limited. Pack design imitates Dominaria boosters but adds two timeshifted slots from throughout magic's history.
• 💎 Embellish a piece of magic's booster history.
--> keep as much of the original format intact while creating a more modern, deep and varied limited environment
• ⚖️ Balance trumps pure nostalgia.
--> rebalance card distribution, rarity and, in some cases, oracle text
--> nerf overpowered bombs and cut unplayable draft-chaff
--> balance the mana curve of each color and further support archetype synergies to make any color-combination fun and playable.
• 🃏 Make flavorful additions from other releases that fit the set's themes, art and mechanics.
--> Timeshifted or Bonus-Sheet type of inserts that create extra variance and surprise veteran drafters.
• 💪🏼 Gameplay feels more like block constructed decks rather than the original booster-draft format as decks are generally more powerful.
--> Commons are still valuable, decks are just more synergistic and reliable (fixing, mana curve)
• 🤝🏼 Drastic reworks are optional to also include players looking for a more traditional set-cube experience.
• 💸 Small & Affordable
--> Easy assembly, low barrier to entry
How different is this cube from the original sets' boosters?
=============65%=======
× Cards from other sets
××× Altered Card-Text
×× Altered Booster-Design
More remastered set cubes:
🐲⛩️Tarkir Restored NEW
💀👻Shadows Over Innistrad Revived
🚂🕌Kaladesh Reinvented
❄️🏔️Kaldheim Reclaimed
🦅🔥Core M19 Realigned
🏜️🧟♂️Amonkhet Recovered
"Plane Limited" Set Cubes:
Ravnica
Ixalan
Mirrodin
Innistrad
Each player receives 3 packs of 15 cards, containing:
Pack 1
8C, 3U, 2R, 2T
Pack 2
8C, 3U, 2R, 2T
Pack 3
8C, 3U, 1R, 1M, 2T
Commons have two copies. Uncommon, rare, mythic and timeshifted cards are singleton.
Two timeshifted cards in each booster support the 10 archetypes while providing extra variance to the format.
They can be seen separate from the rest of the cube by going to menu, then Filter and pasting the following and hitting Apply filter: rarity:special
Game-winning mythics like Karn or Teferi are inserted seperately (denoted as 'mythics') as to ensure that a single player can't have too many in their cardpool.
This way, especially in sealed, some boosters aren't greatly more powerful than others.
These eight mythics are:
: Historic (Raff Capashen, Ship's Mage)
: Control (Rona, Disciple of Gix)
: Sacrifice (Garna, the Bloodflame)
: Kicker (Hallar, the Firefletcher)
: Tokens (Shanna, Sisay's Legacy)
: Legendary (Arvad the Cursed)
: Spellslinging Wizards (Adeliz, the Cinder Wind)
: Saproling Sacrifice (Slimefoot, the Stowaway)
: Auras, Equipment (Tiana, Ship's Caretaker)
: Ramp (Tatyova, Benthic Druid)
I offer an optional “remastered”, rebalanced version of this cube that plays more like modern draft sets, featuring more complex and powerful commons and uncommons.
I slightly adjusted the mana cost, stats and/or abilities of most cards to either nerf bombs or boost “draft chaff”.
Nerf:
Lyra Dawnbringer - costs
Teferi, Hero of Dom - costs
Karn - has 4 starting loyalty
Urza’s Ruinous Blast - costs
Josu Vess - kicker creates 6 tokens instead
Phyrexian Scriptures - costs
Demonlord Belzenlok - 5/5 body
Verix Bladewing - kicker costs
Multani, Yavimaya’s Avatar - no reach, activated ability costs
Traxos, Scourge of Kroog - 6/6 body
Shalai, Voice of Plenty - 3/3 body
Blackblade Reforged - costs , equip legend costs
Icy manipulator - ability costs , costs
Song of freyalise - doesn't give indestructible
Buff:
Benalish Marshal - costs
Daring Archaeologist - returns historic card instead of artifact
Teshar - 1/4 body
Evra - costs
Excavation Elephant - 4/5 body, returns historic cards Instead, "... If you can't, draw a card."
Sergeant at Arms - kicker costs
Serra disciple - no first strike, trigger: get's +2/+0 only once each turn
Benalish Honor Guard - has vigilance
Knight of new benalia - Add "When ~ dies, put a +1/+1 counter in target creature with power 2 or less."
Mesa Unicorn - add ability “sac ~: destroy target enchantment”
Dub - costs
D'avenant Archer - has reach
Aven Sentry - gets +1/+0 and vigilance as long as it’s equipped
Board the weatherlight - looks at six cards
Kwende - 2/3 body
Call the Cavalry - add kicker : “Put a +1/+1 counter on each creature you control”
Blessed light - also hits artifacts
Triumph of Gerard - lose “greatest power” part
Sanctum Spirit - 4/3 body
Precognition Field - costs
The Mirari Conjecture - costs
The Antiquities War - costs , looks at six cards on chapter 1 and 2
Naru Meha - 4/4 body, can target spells cast by any player
Artificers assistant - 1/2 body
Relic Runner - 2/2 body
Vodalian Arcanist - adds instead of , can also be used to cast wizard spells
Tolarian Scholar - add “on ETB, if you control another wizard, scry 3.”
Syncopate - also scries 2
Befuddle - gives -6/-0 instead
Slinn Voda - costs , 7/7 body
Sentinel of the Pearl - 3/4 body
Sage of Lat Nam - can also sacrifice enchantments
Diligent Excavator - mills 3 cards instead
Academy Drake - kicker costs
Cold-Water Snapper - 4/6 body, Ward instead of hexproof
Rescue - "If that permanent was historic, scry 2."
Wizards Retort - costs
Divination - kicker "If this spell was kicked, draw four cards instead and then discard a card."
Curators Ward - lose “historic” clause, has ward instead of hexproof
Deep Freeze - makes it an 0/3
Kazarov - costs , 3/3 body
Deathbloom Thallid - 2/2, makes two tokens
Thallid Soothsayer - 3/3 body, "Whenever a saproling you control dies, scry 1"
Stronghold Confessor - 1/2 body
Yargle - has menace
Chainer's torment - costs
Lingering Phantom - costs
Windgrace Acolyte - 3/3 body, trigger is “may” ability
Whisper, Blood Liturgist - 2/4 body
Cabal Paladin - triggered ability also gains 2 life
Drudge Sentinel - 3/1 body, ability costs
Cabal Evangel - "When ~ dies, if at least three creatures died this turn, draw a card."
Caligo Skin-Witch - has lifelink
Blessing of belzenlok - also gives deathtouch to legendary
Fungal Infection - add kicker : "If this spell was kicked, copy it and choose new targets for the copy."
Dark Bargain - looks at 4 cards
Divest - add kicker : “If this spell was kicked, choose any nonland card instead and lose 2 life.”
Soul Salvage - is an instant
Settle the Score - add “...or two +1/+1 counter on target creature” to ability
Demonic Vigor - gives +2/+1
Orcish Vandal - 2/2 body, haste
Chandra - cost , has 4 starting loyalty, -3 deals 4 damage instead
Two-Headed Giant - flips only 1 coin
Squee, the immortal - 2/2 body, costs
Ghitu lavarunner - geht's +2/+0 instead
Ghitu chronicler - kicker costs
Keldon Warcaller - "If you do, ~ get's +1/+0 and first strike until end of turn."
Keldon Overseer - kicker costs
Champion of the Flame - 2/1 body
Valduk - 4/2 body, has trample
Ghitu journeymage - triggers when it enters or leaves the battlefield
Fervent strike - Kicker gives +3/+0 instead
Keldon Raider - costs , can’t be blocked by creatures with.power 2 or less
Skizzik - 5/4 body
Warcry Phoenix - 2/3 body, trigger costs
Fire Elemental - add ability “when ~ dies it deals 2 damage to target player or planeswalker”
Firefist Adept - 4/3 body
Fiery Intervention - is an instant
Run amok - gives +4/+2 instead
Goblin barrage - is an instant
Frenzied Rage - gives +2/+2
Flames of keld - chapter 1 also a 1/1 red goblin token
Steel leaf champion - costs
The Mending of Dominaria - costs
Marwyn, the nurturer - 2/2 body
Verdant Force - costs
Kamahl's druidic vow - puts historic permanents and lands into olay, cards are put on bottom of library instead of in the graveyard
Corrosive Ooze - “Whenever you cast a kicked spell, scry 2."
Llanowar Scout - add ability: “, sacrifice a land: draw a card”
Sporecrown Thallid - "when ~ dies, you may put target fungus card from your graveyard on top of your library."
Llanowar Envoy - add ability: “:add one mana of any color, spend that mana only to cast kicked spells”
Mammoth Spider - has vigilance
Primordial Wurm - has trample
Ancient Animus - gives indestructible to legendaries instead of +1/+1 counter
Gift of growth - costs
Wild Onslaught - costs
Pierce the Sky - has kicker : “target creature you control fights another target creature”
Broken bond - "If a saga was destroyed this way, draw a card."
Nature’s Spiral - is an instant, "Kicker : Instead return two permanents to your hand."
Fungal Plots - exile a creature from any graveyard to activate
Spore swarm - "You gain three life."
Rona - 2/3 body, activated ability costs , no tap
Hallar - deals damage to any target instead, 2/2 body
Arvad, the Cursed - 3/4 body
Tiana - has haste instead of first strike
Primeval's glorious rebirth - costs
Darigaaz - costs
Muldrotha - costs
Mishra's self replicator - costs
Sorcerer's wand - also hits creatures
The Weatherlight - costs
Urza’s Tome - activated ability costs
Shield of the realm - grants vigilance as well
Jousting Lance - costs , equip costs
Navigators Compass - add ability: “, Sacrifice ~: draw a card”
Bloodtallow candle - has flash
Pardic Wanderer - 6/5 body
Juggernaut - has trample, add “...or creatures with power 2 or less” to ability
Joira’s Familiar - 2/1 body, costs
Howling Golem - 3/3 body, “... each player who controls a historic permanent” instead
Voltaic Servant - can also untap creatures
Powerstone shard - add ", : Search target player's library for a card named Powerstone shard and put it in your hand. Then shuffle."
Guardians of koilos - add "If you do, scry 3." At the end of trigger.
- When you have all required cards, sort them by rarity and shuffle each rarity pile.
- Start with the mythics: lay them out next to one another, like pile shuffling with 24 piles. You should have 8 cards in piles.
- Lay the other rares out into piles until you have 24 single-card piles.
- Now put a common over each mythic (first 8) and a rare over each normal rare.
- Put another rare over each pile. You should have 24 3-card piles.
- Hard parts done. Now put an uncommon on every pile one for one until all are gone.
- Lastly, put all commons the same way. You should have 21 15-card boosters.
- Draft with 4-8 players or play sealed with up to 4 players.